using System; using System.Collections.Generic; using System.Linq; using System.Text; using OpenRa.Game.Effects; namespace OpenRa.Game.Traits.Activities { class Demolish : IActivity { Actor target; public IActivity NextActivity { get; set; } public Demolish( Actor target ) { this.target = target; } public IActivity Tick(Actor self) { if (target == null || target.IsDead) return NextActivity; Game.world.AddFrameEndTask(w => w.Add(new DelayedAction(25*2, () => target.InflictDamage(self, target.Health, Rules.WarheadInfo["DemolishWarhead"])))); return NextActivity; } public void Cancel(Actor self) { target = null; NextActivity = null; } } }