using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace OpenRa.Game.Traits.Activities { class FlyTimed : IActivity { public IActivity NextActivity { get; set; } int remainingTicks; int targetAltitude; public FlyTimed(int ticks, int targetAltitude) { remainingTicks = ticks; this.targetAltitude = targetAltitude; } public IActivity Tick(Actor self) { if (remainingTicks == 0) return NextActivity; --remainingTicks; var unit = self.traits.Get(); var speed = .2f * Util.GetEffectiveSpeed(self); var angle = unit.Facing / 128f * Math.PI; self.CenterLocation += speed * -float2.FromAngle((float)angle); self.Location = ((1 / 24f) * self.CenterLocation).ToInt2(); unit.Altitude += Math.Sign(targetAltitude - unit.Altitude); return this; } public void Cancel(Actor self) { remainingTicks = 0; NextActivity = null; } } }