namespace OpenRa.Game.Traits.Activities { class Follow : IActivity { Actor Target; int Range; public Follow(Actor target, int range) { Target = target; Range = range; } public IActivity NextActivity { get; set; } public IActivity Tick( Actor self ) { if (Target == null || Target.IsDead) return NextActivity; var inRange = ( Target.Location - self.Location ).LengthSquared < Range * Range; if( !inRange ) return new Move( Target, Range ) { NextActivity = this }; return this; } public void Cancel(Actor self) { Target = null; } } }