using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace OpenRa.Game.Traits.Activities { class HeliFly : IActivity { const int CruiseAltitude = 20; readonly float2 Dest; public HeliFly(float2 dest) { Dest = dest; } public IActivity NextActivity { get; set; } bool isCanceled; public IActivity Tick(Actor self) { if (isCanceled) return NextActivity; var unit = self.traits.Get(); if (unit.Altitude != CruiseAltitude) { unit.Altitude += Math.Sign(CruiseAltitude - unit.Altitude); return this; } var dist = Dest - self.CenterLocation; if (float2.WithinEpsilon(float2.Zero, dist, 2)) { self.CenterLocation = Dest; self.Location = ((1 / 24f) * self.CenterLocation).ToInt2(); return NextActivity; } var desiredFacing = Util.GetFacing(dist, unit.Facing); Util.TickFacing(ref unit.Facing, desiredFacing, self.LegacyInfo.ROT); var rawSpeed = .2f * Util.GetEffectiveSpeed(self); self.CenterLocation += (rawSpeed / dist.Length) * dist; self.Location = ((1 / 24f) * self.CenterLocation).ToInt2(); return this; } public void Cancel(Actor self) { isCanceled = true; NextActivity = null; } } }