using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace OpenRa.Game.Traits.Activities { class HeliLand : IActivity { public HeliLand(bool requireSpace) { this.requireSpace = requireSpace; } bool requireSpace; bool isCanceled; public IActivity NextActivity { get; set; } public IActivity Tick(Actor self) { if (isCanceled) return NextActivity; var unit = self.traits.Get(); if (unit.Altitude == 0) return NextActivity; if (requireSpace && !Game.IsCellBuildable(self.Location, UnitMovementType.Foot)) return this; // fail to land if no space --unit.Altitude; return this; } public void Cancel(Actor self) { isCanceled = true; NextActivity = null; } } }