using System.Linq; namespace OpenRa.Game.Traits.Activities { class Rearm : IActivity { public IActivity NextActivity { get; set; } bool isCanceled; int remainingTicks = ticksPerPip; const int ticksPerPip = 25 * 2; public IActivity Tick(Actor self) { if (isCanceled) return NextActivity; var limitedAmmo = self.traits.GetOrDefault(); if (limitedAmmo == null) return NextActivity; if (--remainingTicks == 0) { if (!limitedAmmo.GiveAmmo()) return NextActivity; var hostBuilding = Game.FindUnits(self.CenterLocation, self.CenterLocation) .FirstOrDefault(a => a.traits.Contains()); if (hostBuilding != null) hostBuilding.traits.Get().PlayCustomAnim(hostBuilding, "active"); remainingTicks = ticksPerPip; } return this; } public void Cancel(Actor self) { isCanceled = true; NextActivity = null; } } }