using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace OpenRa.Game.Traits.Activities { class Steal : IActivity { Actor target; public Steal(Actor target) { this.target = target; } public IActivity NextActivity { get; set; } public IActivity Tick(Actor self) { if (target == null || target.IsDead) return NextActivity; if (target.Owner == self.Owner) return NextActivity; foreach (var t in target.traits.WithInterface()) t.OnSteal(target, self); return NextActivity; } public void Cancel(Actor self) { target = null; NextActivity = null; } } }