using System; namespace OpenRa.Game.Traits { abstract class AttackFrontal : AttackBase { public AttackFrontal(Actor self, int facingTolerance) : base(self) { FacingTolerance = facingTolerance; } readonly int FacingTolerance; public override void Tick(Actor self) { base.Tick(self); if (target == null) return; var unit = self.traits.Get(); var facingToTarget = Util.GetFacing(target.CenterLocation - self.CenterLocation, unit.Facing); if (Math.Abs(facingToTarget - unit.Facing) % 256 < FacingTolerance) DoAttack(self); } } }