using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace OpenRa.Game.Traits { class BuildableInfo : StatelessTraitInfo { public readonly int TechLevel = -1; public readonly string Tab = null; public readonly string[] Prerequisites = { }; public readonly Race[] Owner = { }; public readonly int Cost = 0; public readonly string Description = ""; public readonly string LongDesc = ""; public readonly string Icon = null; } class Buildable { } }