using OpenRa.Game.Traits.Activities; namespace OpenRa.Game.Traits { class C4DemolitionInfo : StatelessTraitInfo { } class C4Demolition : IIssueOrder, IResolveOrder { public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor) { if (mi.Button != MouseButton.Right) return null; if (underCursor == null) return null; if (underCursor.Owner == self.Owner && !mi.Modifiers.HasModifier(Modifiers.Ctrl)) return null; if (!underCursor.traits.Contains()) return null; return new Order("C4", self, underCursor, int2.Zero, null); } public void ResolveOrder(Actor self, Order order) { if (order.OrderString == "C4") { self.CancelActivity(); self.QueueActivity(new Move(order.TargetActor, 2)); self.QueueActivity(new Demolish(order.TargetActor)); self.QueueActivity(new Move(self.Location, 0)); } } } }