using System.Drawing; using OpenRa.Game.Graphics; namespace OpenRa.Game.Traits { // this is NOT bound through rules (it belongs on the world actor!) // so no *Info required class ChronoshiftPaletteEffect : IPaletteModifier, ITick { const int chronoEffectLength = 20; int remainingFrames; public ChronoshiftPaletteEffect(Actor self) { } public void DoChronoshift() { remainingFrames = chronoEffectLength; } public void Tick(Actor self) { if (remainingFrames > 0) remainingFrames--; } public void AdjustPalette(Bitmap b) { if (remainingFrames == 0) return; var frac = (float)remainingFrames / chronoEffectLength; for( var y = 0; y < (int)PaletteType.Chrome; y++ ) for (var x = 0; x < 256; x++) { var orig = b.GetPixel(x, y); var lum = (int)(255 * orig.GetBrightness()); var desat = Color.FromArgb(orig.A, lum, lum, lum); b.SetPixel(x, y, Graphics.Util.Lerp(frac, orig, desat)); } } } }