namespace OpenRa.Game.Traits { class RenderBuildingChargeInfo : RenderBuildingInfo { public override object Create(Actor self) { return new RenderBuildingCharge(self); } } /* used for tesla */ class RenderBuildingCharge : RenderBuilding, INotifyAttack { public RenderBuildingCharge(Actor self) : base(self) { } public void Attacking(Actor self) { Sound.Play("tslachg2.aud"); anim.PlayThen(GetPrefix(self) + "active", () => anim.PlayRepeating(GetPrefix(self) + "idle")); } } }