using System.Collections.Generic; using System.Linq; using OpenRa.Game.Graphics; namespace OpenRa.Game.Traits { class SubmarineInfo : ITraitInfo { public object Create(Actor self) { return new Submarine(self); } } class Submarine : IRenderModifier, INotifyAttack, ITick, INotifyDamage { [Sync] int remainingSurfaceTime = 2; /* setup for initial dive */ public Submarine(Actor self) { } void DoSurface() { if (remainingSurfaceTime <= 0) OnSurface(); remainingSurfaceTime = (int)(Rules.General.SubmergeDelay * 60 * 25); } public void Attacking(Actor self) { DoSurface(); } public void Damaged(Actor self, AttackInfo e) { DoSurface(); } public IEnumerable ModifyRender(Actor self, IEnumerable rs) { if (remainingSurfaceTime > 0) return rs; if (self.Owner == Game.LocalPlayer) return rs.Select(a => a.WithPalette(PaletteType.Shadow)); else return new Renderable[] { }; } public void Tick(Actor self) { if (remainingSurfaceTime > 0) if (--remainingSurfaceTime <= 0) OnDive(); } void OnSurface() { Sound.Play("subshow1.aud"); } void OnDive() { Sound.Play("subshow1.aud"); /* is this the right sound?? */ } } }