using OpenRa.Game.Traits.Activities; using System.Collections.Generic; using System.Linq; namespace OpenRa.Game.Traits { class ThiefInfo : StatelessTraitInfo { } class Thief : IIssueOrder, IResolveOrder { public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor) { if (mi.Button != MouseButton.Right) return null; if (underCursor == null) return null; if (!underCursor.traits.WithInterface().Any()) return null; return new Order("Steal", self, underCursor, int2.Zero, null); } public void ResolveOrder(Actor self, Order order) { if (order.OrderString == "Steal") { self.CancelActivity(); self.QueueActivity(new Move(order.TargetActor, 1)); self.QueueActivity(new Steal(order.TargetActor)); } } } }