using System.Drawing; namespace OpenRa.Game.Traits { // this is NOT bound through rules (it belongs on the world actor!) // so no *Info required class WaterPaletteRotation : ITick, IPaletteModifier { public WaterPaletteRotation(Actor self) { } float t = 0; public void Tick(Actor self) { t += .25f; } public void AdjustPalette(Bitmap b) { var rotate = (int)t % 7; using (var bitmapCopy = new Bitmap(b)) for (int j = 0; j < 16; j++) for (int i = 0; i < 7; i++) b.SetPixel(0x60 + (rotate + i) % 7, j, bitmapCopy.GetPixel(0x60 + i, j)); } } }