#region Copyright & License Information /* * Copyright 2007-2016 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits.Render { [Flags] public enum ReferencePoints { Center = 0, Top = 1, Bottom = 2, Left = 4, Right = 8, } [Desc("Displays a custom UI overlay relative to the selection box.")] public class WithDecorationInfo : UpgradableTraitInfo { [Desc("Image used for this decoration. Defaults to the actor's type.")] public readonly string Image = null; [Desc("Sequence used for this decoration (can be animated).")] public readonly string Sequence = null; [Desc("Palette to render the sprite in. Reference the world actor's PaletteFrom* traits.")] [PaletteReference] public readonly string Palette = "chrome"; [Desc("Point in the actor's selection box used as reference for offsetting the decoration image. " + "Possible values are combinations of Center, Top, Bottom, Left, Right.")] public readonly ReferencePoints ReferencePoint = ReferencePoints.Top | ReferencePoints.Left; [Desc("The Z offset to apply when rendering this decoration.")] public readonly int ZOffset = 1; [Desc("Player stances who can view the decoration.")] public readonly Stance ValidStances = Stance.Ally; [Desc("Should this be visible only when selected?")] public readonly bool RequiresSelection = false; public override object Create(ActorInitializer init) { return new WithDecoration(init.Self, this); } } public class WithDecoration : UpgradableTrait, ITick, IRender, IRenderAboveShroudWhenSelected { protected readonly Animation Anim; readonly string image; public WithDecoration(Actor self, WithDecorationInfo info) : base(info) { image = info.Image ?? self.Info.Name; Anim = new Animation(self.World, image, () => self.World.Paused); Anim.PlayRepeating(info.Sequence); } public virtual bool ShouldRender(Actor self) { return true; } IEnumerable IRender.Render(Actor self, WorldRenderer wr) { return !Info.RequiresSelection ? RenderInner(self, wr) : SpriteRenderable.None; } IEnumerable IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr) { return Info.RequiresSelection ? RenderInner(self, wr) : SpriteRenderable.None; } IEnumerable RenderInner(Actor self, WorldRenderer wr) { if (IsTraitDisabled || self.IsDead || !self.IsInWorld || Anim == null) return Enumerable.Empty(); if (self.World.RenderPlayer != null) { var stance = self.Owner.Stances[self.World.RenderPlayer]; if (!Info.ValidStances.HasStance(stance)) return Enumerable.Empty(); } if (!ShouldRender(self) || self.World.FogObscures(self)) return Enumerable.Empty(); var bounds = self.VisualBounds; var halfSize = (0.5f * Anim.Image.Size.XY).ToInt2(); var boundsOffset = new int2(bounds.Left + bounds.Right, bounds.Top + bounds.Bottom) / 2; var sizeOffset = -halfSize; if (Info.ReferencePoint.HasFlag(ReferencePoints.Top)) { boundsOffset -= new int2(0, bounds.Height / 2); sizeOffset += new int2(0, halfSize.Y); } else if (Info.ReferencePoint.HasFlag(ReferencePoints.Bottom)) { boundsOffset += new int2(0, bounds.Height / 2); sizeOffset -= new int2(0, halfSize.Y); } if (Info.ReferencePoint.HasFlag(ReferencePoints.Left)) { boundsOffset -= new int2(bounds.Width / 2, 0); sizeOffset += new int2(halfSize.X, 0); } else if (Info.ReferencePoint.HasFlag(ReferencePoints.Right)) { boundsOffset += new int2(bounds.Width / 2, 0); sizeOffset -= new int2(halfSize.X, 0); } var pxPos = wr.Viewport.WorldToViewPx(wr.ScreenPxPosition(self.CenterPosition) + boundsOffset) + sizeOffset; return new IRenderable[] { new UISpriteRenderable(Anim.Image, self.CenterPosition, pxPos, Info.ZOffset, wr.Palette(Info.Palette), 1f) }; } void ITick.Tick(Actor self) { Anim.Tick(); } } }