^ExistsInWorld: AppearsOnRadar: UpdatesPlayerStatistics: CombatDebugOverlay: GivesExperience: BodyOrientation: UseClassicPerspectiveFudge: False ScriptTriggers: UpgradeManager: Huntable: ^GainsExperience: GainsExperience: Upgrades: 500: rank, firepower, damage, speed, reload 1000: rank, firepower, damage, speed, reload, selfheal, eliteweapon FirepowerMultiplier@EXPERIENCE: UpgradeTypes: firepower Modifier: 110, 130 DamageMultiplier@EXPERIENCE: UpgradeTypes: damage Modifier: 83, 66 SpeedMultiplier@EXPERIENCE: UpgradeTypes: speed Modifier: 120, 150 ReloadDelayMultiplier@EXPERIENCE: UpgradeTypes: reload Modifier: 90, 75 SelfHealing@ELITE: Step: 2 Ticks: 100 HealIfBelow: 1 DamageCooldown: 125 UpgradeTypes: selfheal UpgradeMinEnabledLevel: 1 WithRankDecoration: Image: rank Sequence: rank Palette: ra ReferencePoint: Bottom, Right Offset: 2, 2 UpgradeTypes: rank ZOffset: 256 UpgradeMinEnabledLevel: 1 UpgradeMaxAcceptedLevel: 2 ^BasicBuilding: Inherits: ^ExistsInWorld SelectionDecorations: Palette: pips Selectable: Priority: 3 TargetableBuilding: TargetTypes: Ground, Building, C4 Building: Dimensions: 1,1 Footprint: x BuildSounds: place2.aud TerrainTypes: Clear, Road, DirtRoad, Rough Adjacent: 4 FrozenUnderFog: SoundOnDamageTransition: DamagedSounds: expnew01.aud DestroyedSounds: crmble2.aud RenderBuilding: WithBuildingExplosion: Sequences: building, large_bang, large_brnl, verylarge_clsn, large_tumu EngineerRepairable: ShakeOnDeath: AcceptsSupplies: Guardable: Range: 3 Demolishable: Cloak@CLOAKGENERATOR: UpgradeTypes: cloakgenerator UpgradeMinEnabledLevel: 1 InitialDelay: 0 CloakDelay: 90 ^Building: Inherits: ^BasicBuilding GivesBuildableArea: Capturable: RepairableBuilding: IndicatorPalette: mouse WithDeathAnimation: DeathSequence: dead UseDeathTypeSuffix: false EmitInfantryOnSell@gdi: ActorTypes: e1, e1, e2, medic Races: gdi EmitInfantryOnSell@nod: ActorTypes: e1, e1, e1, e3, e3 Races: nod MustBeDestroyed: RequiredForShortGame: true CaptureNotification: Sellable: SellSounds: cashturn.aud WithMakeAnimation: ThrowsShrapnel: Weapons: LargeDebris Pieces: 3, 7 Range: 2c0, 5c0 ^CivBuilding: Inherits: ^BasicBuilding -UpdatesPlayerStatistics: Health: HP: 900 Armor: Type: Wood RevealsShroud: Range: 4c0 Tooltip: Description: Civilian Building RenderBuilding: Palette: terraindecoration ^CivBillboard: Inherits: ^CivBuilding Building: Footprint: x Dimensions: 1, 1 Armor: Type: heavy Health: HP: 400 EditorTilesetFilter: RequireTilesets: TEMPERATE ^Crate: HiddenUnderShroud: Tooltip: Name: Crate Crate: Lifetime: 180 TerrainTypes: Clear, Rough, Road, DirtRoad, Tiberium, BlueTiberium, Veins RenderSprites: Palette: terraindecoration WithCrateBody: Images: crate CustomSelectionSize: CustomBounds: 24,24 ^Wall: HiddenUnderShroud: AppearsOnRadar: Building: Dimensions: 1,1 Footprint: x BuildSounds: place2.aud Adjacent: 7 TerrainTypes: Clear, Road SoundOnDamageTransition: DamagedSounds: expnew01.aud DestroyedSounds: crmble2.aud Crushable: CrushClasses: wall BlocksProjectiles: LineBuild: Range: 8 NodeTypes: wall LineBuildNode: Types: wall TargetableBuilding: TargetTypes: Ground, Wall, C4 RenderBuildingWall: Type: wall GivesExperience: AutoTargetIgnore: Sellable: SellSounds: cashturn.aud UpdatesPlayerStatistics: BodyOrientation: UseClassicPerspectiveFudge: False Demolishable: ScriptTriggers: UpgradeManager: Cloak@CLOAKGENERATOR: UpgradeTypes: cloakgenerator UpgradeMinEnabledLevel: 1 InitialDelay: 0 CloakDelay: 90 MustBeDestroyed: ^BuildingPlug: AlwaysVisible: Building: BuildSounds: place2.aud KillsSelf: RemoveInstead: true RenderSprites: ^Infantry: Inherits@1: ^GainsExperience Inherits@2: ^ExistsInWorld DrawLineToTarget: Health: Radius: 128 HP: 50 Armor: Type: None Valued: Cost: 10 RevealsShroud: Range: 2c0 Mobile: Voice: Move Speed: 71 Crushes: crate SharesCell: true TerrainSpeeds: Clear: 90 Road: 100 Rail: 90 DirtRoad: 100 Rough: 80 Tiberium: 90 BlueTiberium: 90 Veins: 50 SelectionDecorations: Palette: pips Selectable: Bounds: 14,23,-1,-9 Voiced: VoiceSet: Infantry TargetableUnit: TargetTypes: Ground, Infantry RenderSprites: WithInfantryBody: WithDeathAnimation@normal: DeathTypes: BulletDeath: 1 SmallExplosionDeath: 2 HeadshotDeath: 3 FireDeath: 5 WithDeathAnimation@explosion: DeathSequencePalette: effect DeathPaletteIsPlayerPalette: False DeathTypes: ExplosionDeath: 4 WithDeathAnimation@energy: DeathSequencePalette: ra DeathPaletteIsPlayerPalette: False DeathTypes: EnergyDeath: 6 AutoTarget: AttackMove: Voice: Move Passenger: CargoType: Infantry Voice: Move HiddenUnderFog: ActorLostNotification: Crushable: CrushSound: squish6.aud PoisonedByTiberium: SpawnActorOnDeath: HuskActor: vissml Probability: 10 OwnerType: InternalName InternalOwner: Creeps DeathType: EnergyDeath # TODO: FIX ME! (Tiberium currently uses the wrong damage type!) Guard: Voice: Move Guardable: DeathSounds@NORMAL: DeathTypes: BulletDeath, SmallExplosionDeath, ExplosionDeath DeathSounds@BURNED: Voice: Burned DeathTypes: FireDeath DeathSounds@ZAPPED: Voice: Zapped DeathTypes: EnergyDeath Cloak@CLOAKGENERATOR: UpgradeTypes: cloakgenerator UpgradeMinEnabledLevel: 1 InitialDelay: 0 CloakDelay: 90 ^Soldier: Inherits: ^Infantry RevealsShroud: Range: 4c0 MustBeDestroyed: TakeCover: DamageModifiers: Prone50Percent: 50 Prone60Percent: 60 Prone70Percent: 70 Prone100Percent: 100 Prone350Percent: 350 DamageTriggers: TriggerProne WithInfantryBody: IdleSequences: idle1,idle2 WithDeathAnimation: CrushedSequence: die-crushed CrushedSequencePalette: player CrushedPaletteIsPlayerPalette: true ^Cyborg: Inherits: ^Infantry RevealsShroud: Range: 4c0 MustBeDestroyed: -Crushable: PoisonedByTiberium: Weapon: TiberiumHeal WithPermanentInjury: WithInfantryBody: AttackSequence: shoot IdleSequences: idle1,idle2 ^CivilianInfantry: Inherits: ^Infantry Voiced: VoiceSet: Civilian Tooltip: Name: Civilian ScaredyCat: WithDeathAnimation: CrushedSequence: die-crushed CrushedSequencePalette: player CrushedPaletteIsPlayerPalette: true ^Vehicle: Inherits@1: ^GainsExperience Inherits@2: ^ExistsInWorld DrawLineToTarget: Mobile: Crushes: crate TerrainSpeeds: Clear: 70 Road: 100 Rail: 50 DirtRoad: 90 Rough: 40 Tiberium: 50 BlueTiberium: 50 Veins: 50 ROT: 5 Voice: Move Selectable: Bounds: 40,24 SelectionDecorations: Palette: pips Voiced: VoiceSet: Vehicle TargetableUnit: TargetTypes: Ground, Vehicle, Repair Repairable: RepairBuildings: gadept Voice: Move Passenger: CargoType: Vehicle Voice: Move AttackMove: Voice: Move HiddenUnderFog: ActorLostNotification: Capturable: Type: Vehicle CaptureThreshold: 1 CancelActivity: True Guard: Voice: Move Guardable: BodyOrientation: CameraPitch: 90 Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall UpgradeOverlay@EMPDISABLE: UpgradeTypes: empdisable UpgradeMinEnabledLevel: 1 Palette: disabled DisableUpgrade@EMPDISABLE: UpgradeTypes: empdisable UpgradeMinEnabledLevel: 1 TimedUpgradeBar@EMPDISABLE: Upgrade: empdisable Color: 255,255,255 WithDecoration@EMPDISABLE: Image: emp Sequence: idle ReferencePoint: HCenter, VCenter Palette: effect UpgradeTypes: empdisable ShowToEnemies: true ZOffset: 512 UpgradeMinEnabledLevel: 1 Cloak@CLOAKGENERATOR: UpgradeTypes: cloakgenerator UpgradeMinEnabledLevel: 1 InitialDelay: 0 CloakDelay: 90 MustBeDestroyed: RenderSprites: ThrowsShrapnel: Weapons: SmallDebris Pieces: 3, 7 Range: 2c0, 5c0 ^Tank: Inherits: ^Vehicle Mobile: Crushes: wall, crate, infantry TerrainSpeeds: Clear: 70 Road: 100 Rail: 100 DirtRoad: 90 Rough: 60 Tiberium: 70 BlueTiberium: 70 Veins: 70 ^VoxelVehicle: Inherits: ^Vehicle RenderVoxels: WithVoxelBody: ^VoxelTank: Inherits: ^Tank RenderVoxels: WithVoxelBody: ^CivilianVoxelVehicle: Inherits: ^VoxelVehicle -RenderSprites: -MustBeDestroyed: ^Aircraft: Inherits@1: ^GainsExperience Inherits@2: ^ExistsInWorld DrawLineToTarget: AppearsOnRadar: UseLocation: yes TargetableAircraft: TargetTypes: Air GroundedTargetTypes: Ground Selectable: SelectionDecorations: Palette: pips Voiced: VoiceSet: Heli HiddenUnderFog: Type: CenterPosition AttackMove: Voice: Move ActorLostNotification: BodyOrientation: CameraPitch: 90 Guard: Voice: Move Guardable: MustBeDestroyed: RenderVoxels: WithVoxelBody: ^Helicopter: Inherits: ^Aircraft Helicopter: RepairBuildings: gadept RearmBuildings: LandWhenIdle: no CruiseAltitude: 2048 Voice: Move ^Plane: Inherits: ^Aircraft Plane: RepairBuildings: gadept RearmBuildings: gahpad, nahpad LandWhenIdle: no CruiseAltitude: 2560 Voice: Move ReturnOnIdle: ^Viceroid: Inherits: ^ExistsInWorld DrawLineToTarget: Health: Radius: 256 Armor: Type: Light Mobile: Speed: 113 ROT: 16 Crushes: crate SharesCell: no TerrainSpeeds: Clear: 90 Road: 100 Rail: 80 DirtRoad: 90 Rough: 70 Tiberium: 100 BlueTiberium: 100 Veins: 100 SelectionDecorations: Palette: pips Selectable: Bounds: 26,26,0,-3 TargetableUnit: TargetTypes: Ground AttackMove: HiddenUnderFog: PoisonedByTiberium: Weapon: TiberiumHeal Guardable: RenderSprites: WithSpriteBody: AutoSelectionSize: ^BlossomTree: Tooltip: Name: Blossom Tree RenderBuilding: Palette: player Building: Footprint: x Dimensions: 1,1 AppearsOnRadar: RadarColorFromTerrain: Terrain: Tiberium BodyOrientation: UseClassicPerspectiveFudge: False FrozenUnderFog: StartsRevealed: true SeedsResource: ResourceType: Tiberium Interval: 55 WithActiveAnimation: ^Tree: HiddenUnderShroud: RenderSprites: Palette: terraindecoration WithSpriteBody: AutoSelectionSize: Building: Footprint: x Dimensions: 1, 1 AppearsOnRadar: RadarColorFromTerrain: Terrain: Tree BodyOrientation: UseClassicPerspectiveFudge: False Tooltip: Name: Tree ^Rock: HiddenUnderShroud: RenderSprites: Palette: terraindecoration WithSpriteBody: AutoSelectionSize: Building: Footprint: x Dimensions: 1, 1 AppearsOnRadar: RadarColorFromTerrain: Terrain: Rock BodyOrientation: UseClassicPerspectiveFudge: False Tooltip: Name: Rock