MapFormat: 7 RequiresMod: cnc Title: Invasion of Egypt (b) Description: GDI has kept a stranglehold on Egypt for many years. Set up a forward attack base in your area. To do this you must select your Mobile Construction Vehicle (MCV) and right click on it. From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy. Author: Westwood Studios Tileset: DESERT MapSize: 64,64 Bounds: 3,23,36,26 Visibility: MissionSelector Type: Campaign Videos: Briefing: nod2.vqa GameStart: seige.vqa GameWon: airstrk.vqa GameLost: deskill.vqa Options: Crates: False Creeps: False Fog: True Shroud: True AllyBuildRadius: False FragileAlliances: False StartingCash: 4000 ConfigurableStartingUnits: False ShortGame: False Players: PlayerReference@GDI: Name: GDI Race: gdi ColorRamp: 31,222,183 Allies: GDI Enemies: Nod PlayerReference@Nod: Name: Nod Playable: True AllowBots: False Required: True LockRace: True Race: nod LockColor: True ColorRamp: 3,255,127 LockSpawn: True LockTeam: True Enemies: GDI PlayerReference@Neutral: Name: Neutral OwnsWorld: True NonCombatant: True Race: gdi Actors: Actor0: t08 Location: 34,38 Owner: Neutral Actor1: t18 Location: 34,36 Owner: Neutral Actor2: t08 Location: 25,31 Owner: Neutral Actor3: t08 Location: 26,31 Owner: Neutral Actor4: t08 Location: 21,40 Owner: Neutral Actor5: t08 Location: 3,24 Owner: Neutral Actor6: t08 Location: 3,42 Owner: Neutral Actor7: t08 Location: 4,42 Owner: Neutral Actor8: t08 Location: 6,48 Owner: Neutral Actor9: t08 Location: 16,43 Owner: Neutral Actor10: t08 Location: 26,48 Owner: Neutral Actor11: t08 Location: 13,27 Owner: Neutral Actor12: t08 Location: 6,40 Owner: Neutral Actor13: rock1 Location: 22,32 Owner: Neutral Actor20: jeep Location: 5,24 Owner: GDI Facing: 96 Actor21: jeep Location: 6,32 Owner: GDI Facing: 160 Actor22: jeep Location: 12,27 Owner: GDI Facing: 32 Actor28: e1 Location: 10,24 Owner: GDI Facing: 96 SubCell: 3 Actor29: e1 Location: 10,24 Owner: GDI Facing: 96 SubCell: 1 Actor30: e1 Location: 9,24 Owner: GDI Facing: 96 SubCell: 4 Actor31: e1 Location: 5,34 Owner: GDI SubCell: 3 Actor32: e1 Location: 5,35 Owner: GDI SubCell: 2 Actor33: e1 Location: 10,27 Owner: GDI SubCell: 2 Actor34: e1 Location: 11,27 Owner: GDI SubCell: 1 Actor35: e1 Location: 10,24 Owner: GDI Facing: 96 SubCell: 2 Actor37: e1 Location: 7,40 Owner: GDI SubCell: 2 waypoint27: waypoint Location: 60,61 Owner: Neutral waypoint26: waypoint Location: 26,41 Owner: Neutral waypoint23: waypoint Location: 33,45 Owner: Neutral waypoint21: waypoint Location: 32,42 Owner: Neutral waypoint17: waypoint Location: 32,26 Owner: Neutral waypoint9: waypoint Location: 29,47 Owner: Neutral waypoint8: waypoint Location: 16,28 Owner: Neutral waypoint7: waypoint Location: 23,40 Owner: Neutral waypoint6: waypoint Location: 20,47 Owner: Neutral waypoint5: waypoint Location: 10,44 Owner: Neutral waypoint4: waypoint Location: 13,36 Owner: Neutral waypoint3: waypoint Location: 36,41 Owner: Neutral waypoint2: waypoint Location: 31,28 Owner: Neutral waypoint1: waypoint Location: 18,25 Owner: Neutral waypoint0: waypoint Location: 4,26 Owner: Neutral Refinery: proc Location: 7,27 Owner: GDI FreeActor: false Yard: fact Location: 10,28 Owner: GDI Barracks: pyle Location: 7,32 Owner: GDI Plant: nuke Location: 11,31 Owner: GDI Silo1: silo Location: 9,31 Owner: GDI Silo2: silo Location: 9,33 Owner: GDI Guard1: e1 Location: 8,40 Owner: GDI SubCell: 1 Guard2: e1 Location: 37,24 Owner: GDI SubCell: 3 Guard3: e1 Location: 36,24 Owner: GDI SubCell: 2 Guard4: e1 Location: 27,31 Owner: GDI SubCell: 1 Harvester: harv Location: 5,29 Owner: GDI Health: 39 Facing: 224 McvEntry: waypoint Location: 33,48 Owner: Neutral McvRally: waypoint Location: 33,46 Owner: Neutral UnitsEntry: waypoint Location: 30,48 Owner: Neutral UnitsRally: waypoint Location: 30,44 Owner: Neutral Smudges: Rules: Player: -ConquestVictoryConditions: MissionObjectives: EarlyGameOver: true World: -CrateSpawner: -SpawnMPUnits: -MPStartLocations: ObjectivesPanel: PanelName: MISSION_OBJECTIVES LuaScript: Scripts: nod02b.lua ^Vehicle: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Tank: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Helicopter: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Infantry: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Plane: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Ship: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Building: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Wall: Tooltip: ShowOwnerRow: false ^Husk: Tooltip: GenericVisibility: Enemy, Ally, Neutral GenericStancePrefix: false ShowOwnerRow: false NUK2: Buildable: Prerequisites: ~disabled GUN: Buildable: Prerequisites: ~disabled CYCL: Buildable: Prerequisites: ~disabled FIX: Buildable: Prerequisites: ~disabled HPAD: Buildable: Prerequisites: ~disabled OBLI: Buildable: Prerequisites: ~disabled BRIK: Buildable: Prerequisites: ~disabled TMPL: Buildable: Prerequisites: ~disabled FTNK: Buildable: Prerequisites: ~disabled STNK: Buildable: Prerequisites: ~disabled ARTY: Buildable: Prerequisites: ~disabled E5: Buildable: Prerequisites: ~disabled RMBO: Buildable: Prerequisites: ~disabled MLRS: Buildable: Prerequisites: ~disabled MCV: Buildable: Prerequisites: ~disabled LST: Buildable: Prerequisites: ~disabled C17: Buildable: Prerequisites: ~disabled SAM: Buildable: Prerequisites: ~disabled HQ: Buildable: Prerequisites: ~disabled AFLD: Buildable: Prerequisites: ~disabled E4: Buildable: Prerequisites: ~disabled E3: Buildable: Prerequisites: ~disabled E2: Buildable: Prerequisites: ~disabled SBAG: Buildable: Prerequisites: ~disabled GTWR: Buildable: Prerequisites: ~disabled WEAP: Buildable: Prerequisites: ~disabled EYE: Buildable: Prerequisites: ~disabled ATWR: Buildable: Prerequisites: ~disabled Sequences: VoxelSequences: Weapons: Voices: Notifications: Translations: