rifle: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 10 Valued: Cost: 100 Tooltip: Name: Rifleman Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery Health: HP: 50 Mobile: Speed: 53 Armament: Weapon: LMG AttackFrontal: WithInfantryBody: AttackSequence: shoot AttractsWorms: Intensity: 120 engineer: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 50 Prerequisites: upgrade.barracks, ~techlevel.medium Valued: Cost: 500 Tooltip: Name: Engineer Description: Infiltrates and captures enemy structures\n Strong vs Buildings\n Weak vs Everything Health: HP: 25 Mobile: Speed: 53 Passenger: PipType: Yellow EngineerRepair: ExternalCaptures: Type: building Captures: CaptureTypes: husk -AutoTarget: AttractsWorms: Intensity: 180 Voiced: VoiceSet: EngineerVoice bazooka: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 20 Prerequisites: upgrade.barracks, ~techlevel.medium Valued: Cost: 250 Tooltip: Name: Trooper Description: Anti-tank/Anti-aircraft infantry\n Strong vs Tanks, Aircraft\n Weak vs Infantry, Artillery Health: HP: 45 Mobile: Speed: 42 Armament: Weapon: Bazooka LocalOffset: 0,0,555 AttackFrontal: WithInfantryBody: AttackSequence: shoot AttractsWorms: Intensity: 180 medic: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 60 Prerequisites: ~barracks.medics, upgrade.barracks, ~techlevel.high Valued: Cost: 500 Tooltip: Name: Medic Description: Heals nearby infantry\n Strong vs Nothing\n Weak vs Everything Health: HP: 60 Mobile: Speed: 42 AutoHeal: Armament: Weapon: Heal AttackMedic: Cursor: ability OutsideRangeCursor: ability WithInfantryBody: AttackSequence: heal Passenger: PipType: Blue -AutoTarget: AttractsWorms: Intensity: 180 Voiced: VoiceSet: EngineerVoice fremen: Inherits: ^Infantry Valued: Cost: 800 Tooltip: Name: Fremen Description: Elite sniper infantry unit\n Strong vs Infantry\n Weak vs Vehicles\n Special Ability: Invisibility Buildable: Queue: Infantry BuildPaletteOrder: 100 Prerequisites: ~barracks.atreides, palace, ~techlevel.high Mobile: Speed: 53 Health: HP: 70 Passenger: RevealsShroud: Range: 7c0 AutoTarget: ScanRadius: 7 Armament@PRIMARY: Weapon: Sniper Armament@SECONDARY: Weapon: Slung AttackFrontal: WithInfantryBody: AttackSequence: shoot Cloak: InitialDelay: 250 CloakDelay: 250 CloakSound: STEALTH1.WAV UncloakSound: STEALTH2.WAV -MustBeDestroyed: Voiced: VoiceSet: FremenVoice grenadier: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 80 Prerequisites: ~barracks.atreides, upgrade.barracks, hightech, ~techlevel.medium Valued: Cost: 160 Tooltip: Name: Grenadier Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles Health: HP: 50 Mobile: Speed: 53 Armament: Weapon: Grenade LocalOffset: 0,0,555 FireDelay: 15 AttackFrontal: WithInfantryBody: AttackSequence: throw IdleSequences: idle Explodes: Weapon: UnitExplodeSmall Chance: 100 AttractsWorms: Intensity: 180 sardaukar: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 80 Prerequisites: ~barracks.harkonnen, palace, ~techlevel.high Valued: Cost: 400 Tooltip: Name: Sardaukar Description: Elite asssault infantry\n Strong vs Infantry, Vehicles\n Weak vs Artillery Health: HP: 100 Mobile: Speed: 42 RevealsShroud: Range: 6c0 WithInfantryBody: AttackSequence: shoot Armament@PRIMARY: Weapon: Vulcan Armament@SECONDARY: Weapon: Slung AttackFrontal: AttractsWorms: Intensity: 180 Voiced: VoiceSet: GenericVoice saboteur: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 100 Prerequisites: ~barracks.ordos, palace, ~techlevel.high Valued: Cost: 800 Tooltip: Name: Saboteur Description: Sneaky infantry, armed with explosives\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings Health: HP: 100 Mobile: Speed: 64 RevealsShroud: Range: 7c0 C4Demolition: C4Delay: 45 -AutoTarget: AttractsWorms: Intensity: 120 Voiced: VoiceSet: SaboteurVoice