mcv: Inherits: ^Vehicle Buildable: Prerequisites: repair, upgrade.heavy, ~techlevel.medium Queue: Armor BuildPaletteOrder: 110 Valued: Cost: 2000 Tooltip: Name: Mobile Construction Vehicle Description: Deploys into another Construction Yard\n Unarmed Selectable: Class: mcv Priority: 3 Health: HP: 800 Armor: Type: Light Mobile: Speed: 64 Crushes: crate, infantry RevealsShroud: Range: 8c0 MustBeDestroyed: RequiredForShortGame: true BaseBuilding: Explodes: Weapon: UnitExplodeScale EmptyWeapon: UnitExplodeScale Transforms: Facing: 16 IntoActor: conyard Offset: -1,-1 TransformSounds: BUILD1.WAV NoTransformNotification: CannotDeploy LeavesHusk: HuskActor: mcv.husk AttractsWorms: Intensity: 700 SelectionDecorations: VisualBounds: 42,42 harvester: Inherits: ^Vehicle Buildable: Queue: Armor Prerequisites: refinery BuildPaletteOrder: 10 InitialActivity: FindResources Valued: Cost: 1000 Tooltip: Name: Spice Harvester Description: Collects Spice for processing\n Unarmed Selectable: Class: harvester Priority: 7 Harvester: PipCount: 10 Capacity: 40 HarvestFacings: 8 Resources: Spice UnloadTicksPerBale: 5 SearchFromProcRadius: 24 SearchFromOrderRadius: 12 Health: HP: 1000 Armor: Type: Heavy Mobile: Speed: 64 Crushes: crate, infantry RevealsShroud: Range: 4c0 Explodes: Weapon: SpiceExplosion EmptyWeapon: UnitExplodeScale LeavesHusk: HuskActor: Harvester.Husk RenderUnit: -RenderSprites: -WithFacingSpriteBody: -AutoSelectionSize: WithHarvestAnimation: Palette: effect50alpha AttractsWorms: Intensity: 700 SelectionDecorations: VisualBounds: 42,42 trike: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 10 Prerequisites: ~light.regulartrikes Valued: Cost: 250 Tooltip: Name: Scout Trike Description: Fast Scout\n Strong vs Infantry\n Weak vs Tanks, Aircraft Selectable: Class: trike Health: HP: 100 Armor: Type: Light Mobile: ROT: 10 Speed: 128 RevealsShroud: Range: 7c0 WithMuzzleFlash: Armament: Weapon: HMG LocalOffset: -416,0,0 MuzzleSequence: muzzle AttackFrontal: AutoTarget: Explodes: Weapon: UnitExplodeTiny EmptyWeapon: UnitExplodeTiny AttractsWorms: Intensity: 420 quad: Inherits: ^Vehicle Buildable: Queue: Vehicle Prerequisites: upgrade.light, ~techlevel.medium BuildPaletteOrder: 20 Valued: Cost: 400 Tooltip: Name: Missile Quad Description: Missile Scout\n Strong vs Vehicles\n Weak vs Infantry Health: HP: 125 Armor: Type: Light Mobile: ROT: 8 Speed: 96 RevealsShroud: Range: 8c0 Armament: Weapon: QuadRockets LocalOffset: 128,64,64, 128,-64,64 AttackFrontal: AutoTarget: Explodes: Weapon: UnitExplodeTiny EmptyWeapon: UnitExplodeTiny Selectable: Class: quad AttractsWorms: Intensity: 470 siegetank: Inherits: ^Tank Buildable: Queue: Armor Prerequisites: upgrade.heavy, ~techlevel.medium BuildPaletteOrder: 50 Valued: Cost: 850 Tooltip: Name: Siege Tank Description: Siege Artillery\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft Health: HP: 120 Armor: Type: Heavy Mobile: Speed: 53 ROT: 3 Crushes: crate, infantry RevealsShroud: Range: 8c0 Turreted: ROT: 3 Offset: 0,0,-32 Armament: Weapon: 155mm Recoil: 150 RecoilRecovery: 19 LocalOffset: 512,0,320 MuzzleSequence: muzzle AttackFrontal: WithMuzzleFlash: WithTurret: Explodes: Weapon: UnitExplodeScale EmptyWeapon: UnitExplodeScale AutoTarget: InitialStance: Defend Selectable: Class: siegetank LeavesHusk: HuskActor: siegetank.husk AttractsWorms: Intensity: 600 RenderSprites: Image: SIEGETANK missiletank: Inherits: ^Tank Valued: Cost: 1000 Tooltip: Name: Rocket Tank Description: Rocket Artillery\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft Buildable: Queue: Armor Prerequisites: ~heavy.missiletank, upgrade.heavy, research, ~techlevel.high BuildPaletteOrder: 60 Mobile: Speed: 64 ROT: 5 Health: HP: 90 Armor: Type: Light RevealsShroud: Range: 9c0 Armament: Weapon: 227mm LocalOffset: -213,128,171, -213,-256,171 FireDelay: 15 AttackFrontal: AutoTarget: InitialStance: Defend Explodes: Weapon: UnitExplodeScale EmptyWeapon: UnitExplodeScale Selectable: Class: missiletank LeavesHusk: HuskActor: missiletank.husk AttractsWorms: Intensity: 600 sonictank: Inherits: ^Vehicle Buildable: Queue: Armor BuildPaletteOrder: 100 Prerequisites: ~heavy.atreides, research, ~techlevel.high Valued: Cost: 1250 Tooltip: Name: Sonic Tank Description: Fires sonic shocks\n Strong vs Infantry, Vehicles\n Weak vs Artillery, Aircraft Health: HP: 130 Armor: Type: Light Mobile: ROT: 3 Speed: 74 RevealsShroud: Range: 6c0 Armament: Weapon: Sound LocalOffset: 640,0,427 AttackFrontal: AutoTarget: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall LeavesHusk: HuskActor: sonictank.husk AttractsWorms: Intensity: 600 devast: Inherits: ^Tank Buildable: Queue: Armor BuildPaletteOrder: 100 Prerequisites: ~heavy.harkonnen, research, ~techlevel.high Valued: Cost: 1200 Tooltip: Name: Devastator Description: Super Heavy Tank\n Strong vs Tanks\n Weak vs Artillery, Aircraft Health: HP: 650 Armor: Type: Heavy Mobile: ROT: 3 Speed: 42 Crushes: crate, infantry RevealsShroud: Range: 7c0 Armament: Weapon: DevBullet LocalOffset: 640,0,32 MuzzleSequence: muzzle AttackFrontal: WithMuzzleFlash: IgnoreOffset: true AutoTarget: Explodes: Weapon: UnitExplodeScale EmptyWeapon: UnitExplodeScale LeavesHusk: HuskActor: devast.husk AttractsWorms: Intensity: 700 SelectionDecorations: VisualBounds: 44,38,0,0 raider: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 10 Prerequisites: ~light.ordos Valued: Cost: 300 Tooltip: Name: Raider Trike Description: Improved Scout\n Strong vs Infantry, Light Vehicles Health: HP: 110 Armor: Type: Light Mobile: ROT: 10 Speed: 149 RevealsShroud: Range: 7c0 WithMuzzleFlash: Armament: Weapon: HMGo LocalOffset: 170,0,0 MuzzleSequence: muzzle AttackFrontal: AutoTarget: Explodes: Weapon: UnitExplodeTiny EmptyWeapon: UnitExplodeTiny AttractsWorms: Intensity: 420 stealthraider: Inherits: raider Buildable: Prerequisites: ~light.ordos, upgrade.light, hightech, ~techlevel.medium BuildPaletteOrder: 30 Valued: Cost: 400 Tooltip: Name: Stealth Raider Trike Description: Invisible Raider Trike\n Strong vs Infantry, Light Vehicles Cloak: InitialDelay: 45 CloakDelay: 90 CloakSound: STEALTH1.WAV UncloakSound: STEALTH2.WAV AutoTarget: InitialStance: HoldFire -MustBeDestroyed: deviatortank: Inherits: ^Tank Valued: Cost: 1000 Tooltip: Name: Deviator Description: Fires a warhead which changes\nthe allegiance of enemy vehicles Buildable: Queue: Armor BuildPaletteOrder: 50 Prerequisites: ~heavy.ordos, research, ~techlevel.high Mobile: ROT: 3 Speed: 64 Health: HP: 125 Armor: Type: Light RevealsShroud: Range: 5c0 Armament: Weapon: NerveGasMissile LocalOffset: -299,0,85 AttackFrontal: AutoTarget: InitialStance: Defend Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall LeavesHusk: HuskActor: deviatortank.husk AttractsWorms: Intensity: 600 ^combat: Inherits: ^Tank Buildable: Queue: Armor BuildPaletteOrder: 40 Valued: Cost: 700 Tooltip: Name: Combat Tank Description: Main Battle Tank\n Strong vs Tanks\n Weak vs Infantry, Aircraft\n \n Atreides: +Range\n Harkonnen: +Health\n Ordos: +Speed Health: HP: 350 Armor: Type: Heavy Mobile: Speed: 64 ROT: 6 Crushes: crate, infantry RevealsShroud: Range: 8c0 Turreted: ROT: 6 RealignDelay: 0 Armament: Weapon: 90mm Recoil: 128 RecoilRecovery: 32 LocalOffset: 256,0,0 MuzzleSequence: muzzle AttackTurreted: WithMuzzleFlash: WithTurret: AutoTarget: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall Selectable: Class: combat AttractsWorms: Intensity: 520 combata: Inherits: ^combat Buildable: Prerequisites: ~heavy.atreides Armament: Weapon: 90mma LeavesHusk: HuskActor: combata.husk combath: Inherits: ^combat Buildable: Prerequisites: ~heavy.harkonnen Mobile: Speed: 53 ROT: 4 Turreted: ROT: 5 RevealsShroud: Range: 7c0 Health: HP: 440 LeavesHusk: HuskActor: combath.husk combato: Inherits: ^combat Buildable: Prerequisites: ~heavy.ordos Turreted: ROT: 8 Mobile: Speed: 96 ROT: 8 Crushes: crate, infantry LeavesHusk: HuskActor: combato.husk