CrateNapalm: Warhead@1Dam: SpreadDamage Spread: 170 Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 Versus: None: 90 Light: 60 Heavy: 25 Concrete: 50 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@2Smu: LeaveSmudge SmudgeType: Scorch Warhead@3Eff: CreateEffect Explosion: napalm ImpactSound: firebl3.aud CrateExplosion: Warhead@1Dam: SpreadDamage Spread: 426 Damage: 50 Falloff: 1000, 368, 135, 50, 18, 7, 0 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Eff: CreateEffect Explosion: self_destruct ImpactSound: kaboom15.aud CrateNuke: Warhead@1Dam_impact: SpreadDamage Spread: 1c0 Damage: 100 Falloff: 1000, 368, 135, 50, 18, 7, 0 ValidTargets: Ground, Water, Air Versus: Concrete: 25 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@2Res_impact: DestroyResource Warhead@3Eff_impact: CreateEffect Explosion: nuke ImpactSound: kaboom1.aud Warhead@4Dam_areanuke: SpreadDamage Spread: 1c0 Damage: 60 Falloff: 1000, 600, 400, 250, 150, 100, 0 Delay: 4 ValidTargets: Ground, Water, Air Versus: Concrete: 25 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@5Res_areanuke: DestroyResource Size: 5,4 Delay: 4 Warhead@6Smu_areanuke: LeaveSmudge SmudgeType: Scorch Size: 5,4 Delay: 4 Warhead@7Eff_areanuke: CreateEffect ImpactSound: kaboom22.aud Delay: 4 MiniNuke: ValidTargets: Ground, Water, Air Warhead@1Dam_impact: SpreadDamage Spread: 1c0 Damage: 150 Falloff: 1000, 368, 135, 50, 18, 7, 0 ValidTargets: Ground, Water, Air Versus: Concrete: 25 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@2Res_impact: DestroyResource Size: 1 Warhead@3Eff_impact: CreateEffect Explosion: nuke ImpactSound: kaboom1.aud Warhead@4Dam_areanuke1: SpreadDamage Spread: 2c0 Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 5 ValidTargets: Ground, Water, Air Versus: Concrete: 25 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@5Res_areanuke1: DestroyResource Size: 2 Delay: 5 Warhead@6Eff_areanuke1: CreateEffect ImpactSound: kaboom22.aud Delay: 5 Warhead@7Dam_areanuke2: SpreadDamage Spread: 3c0 Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 10 ValidTargets: Ground, Water, Air Versus: Concrete: 25 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@8Res_areanuke2: DestroyResource Size: 3 Delay: 10 Warhead@9Dam_areanuke3: SpreadDamage Spread: 4c0 Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 15 ValidTargets: Ground, Water, Air Versus: Concrete: 25 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@10Res_areanuke3: DestroyResource Size: 4 Delay: 15 Warhead@11Smu_areanuke3: LeaveSmudge SmudgeType: Scorch Size: 4 Delay: 15 UnitExplode: Warhead@1Dam: SpreadDamage Spread: 426 Damage: 50 Falloff: 1000, 368, 135, 50, 18, 7, 0 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Eff: CreateEffect Explosion: self_destruct ImpactSound: kaboom22.aud InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: large_splash ImpactSound: splash9.aud ValidImpactTypes: Water UnitExplodeShip: Warhead@1Dam: SpreadDamage Spread: 426 Damage: 50 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Eff: CreateEffect Explosion: building ImpactSound: kaboom25.aud UnitExplodeSubmarine: Warhead@1Dam: SpreadDamage Spread: 426 Damage: 50 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Eff: CreateEffect Explosion: large_splash ImpactSound: splash9.aud UnitExplodeSmall: Warhead@1Dam: SpreadDamage Spread: 426 Damage: 40 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Eff: CreateEffect Explosion: large_explosion ImpactSound: kaboom15.aud InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: large_splash ImpactSound: splash9.aud ValidImpactTypes: Water BarrelExplode: Warhead@1Dam: SpreadDamage Spread: 426 Damage: 50 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 5 Versus: None: 120 Wood: 200 Light: 50 Heavy: 25 Concrete: 10 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: Scorch Size: 2,1 Delay: 5 Warhead@3Eff: CreateEffect Explosion: napalm ImpactSound: firebl3.aud Delay: 5 ATMine: Warhead@1Dam: SpreadDamage Spread: 256 Damage: 400 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, DefaultDeath Warhead@2Eff: CreateEffect Explosion: large_explosion ImpactSound: mineblo1.aud APMine: Warhead@1Dam: SpreadDamage Spread: 256 Damage: 400 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Eff: CreateEffect Explosion: napalm ImpactSound: mine1.aud OreExplosion: Warhead@1Dam: SpreadDamage Spread: 9 Damage: 10 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Res: CreateResource AddsResourceType: Ore Size: 1,1 Warhead@3Eff: CreateEffect Explosion: med_explosion ImpactSound: kaboom25.aud