e1: Defaults: Tick: 80 stand: Facings: 8 ShadowStart: 292 run: Start: 8 Length: 6 Facings: 8 ShadowStart: 300 idle1: Start: 56 Length: 15 ShadowStart: 348 idle2: Start: 71 Length: 15 ShadowStart: 363 prone-run: Start: 86 Length: 6 Facings: 8 ShadowStart: 378 prone-stand: Start: 86 Facings: 8 Stride: 6 ShadowStart: 378 die1: Start: 134 Length: 15 ShadowStart: 426 die2: Start: 149 Length: 15 ShadowStart: 441 die3: infdie Length: * die-crushed: Start: 159 Length: 5 ShadowStart: 451 Tick: 800 ZOffset: -511 shoot: Start: 164 Length: 6 Facings: 8 ShadowStart: 456 prone-shoot: Start: 212 Length: 6 Facings: 8 ShadowStart: 504 standup-0: Start: 260 Length: 2 Facings: 8 ShadowStart: 552 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 ShadowStart: 190 die6: electro Length: * icon: e1icon e2: Defaults: Tick: 80 stand: Facings: 8 ShadowStart: 292 run: Start: 8 Length: 6 Facings: 8 ShadowStart: 300 idle1: Start: 56 Length: 15 ShadowStart: 348 idle2: Start: 71 Length: 15 ShadowStart: 363 prone-run: Start: 86 Length: 6 Facings: 8 ShadowStart: 378 prone-stand: Start: 86 Facings: 8 Stride: 6 ShadowStart: 378 die1: Start: 134 Length: 15 ShadowStart: 426 die2: Start: 149 Length: 15 ShadowStart: 441 die3: infdie Length: * die-crushed: Start: 159 Length: 5 ShadowStart: 451 Tick: 800 ZOffset: -511 throw: Start: 164 Length: 6 Facings: 8 ShadowStart: 456 prone-throw: Tick: 80 Start: 212 Length: 6 Facings: 8 ShadowStart: 504 standup-0: Start: 260 Length: 2 Facings: 8 ShadowStart: 552 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 ShadowStart: 190 die6: electro Length: * icon: e2icon e3: Defaults: Tick: 80 stand: Facings: 8 ShadowStart: 292 run: Start: 8 Length: 6 Facings: 8 ShadowStart: 300 idle1: Start: 56 Length: 15 ShadowStart: 348 idle2: Start: 71 Length: 15 ShadowStart: 363 prone-run: Start: 86 Length: 6 Facings: 8 ShadowStart: 378 prone-stand: Start: 86 Facings: 8 Stride: 6 ShadowStart: 378 die1: Start: 134 Length: 15 ShadowStart: 426 die2: Start: 149 Length: 15 ShadowStart: 441 die3: infdie Length: * Tick: 80 die-crushed: Start: 159 Length: 5 ShadowStart: 451 Tick: 800 ZOffset: -511 shoot: Start: 164 Length: 6 Facings: 8 ShadowStart: 456 prone-shoot: Start: 212 Length: 6 Facings: 8 ShadowStart: 504 standup-0: Start: 260 Length: 2 Facings: 8 ShadowStart: 552 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 ShadowStart: 190 die6: electro Length: * icon: e4icon weedguy: Defaults: weed Tick: 80 stand: Facings: 8 ShadowStart: 202 run: Start: 8 Length: 6 Facings: 8 ShadowStart: 210 shoot: Start: 56 Facings: 8 ShadowStart: 258 prone-shoot: Start: 56 Facings: 8 ShadowStart: 258 standup-0: Start: 112 Length: 2 Facings: 8 ShadowStart: 314 prone-run: Start: 86 Length: 6 Facings: 8 ShadowStart: 288 prone-stand: Start: 86 Facings: 8 Stride: 6 ShadowStart: 288 idle1: Start: 128 Length: 8 ShadowStart: 330 idle2: Start: 136 Length: 16 ShadowStart: 338 die1: Start: 152 Length: 8 ShadowStart: 354 die2: Start: 160 Length: 6 ShadowStart: 362 die3: Start: 166 Length: 11 ShadowStart: 368 die4: Start: 197 Length: 5 ShadowStart: 399 die5: Start: 177 Length: 20 ShadowStart: 379 die6: electro Length: * die-crushed: Start: 174 Length: 3 ShadowStart: 376 Tick: 1000 medic: Defaults: Tick: 80 stand: Facings: 8 ShadowStart: 307 run: Start: 8 Length: 6 Facings: 8 ShadowStart: 315 idle1: Start: 56 Length: 15 ShadowStart: 363 idle2: Start: 71 Length: 15 ShadowStart: 378 prone-run: Start: 86 Length: 6 Facings: 8 ShadowStart: 378 prone-stand: Start: 86 Facings: 8 Stride: 6 ShadowStart: 378 die1: Start: 134 Length: 15 ShadowStart: 441 die2: Start: 149 Length: 15 ShadowStart: 455 die3: # TODO: copy-paste of die2 Start: 149 Length: 15 ShadowStart: 455 die-crushed: Start: 159 Length: 5 ShadowStart: 451 Tick: 800 ZOffset: -511 standup-0: Start: 260 Length: 2 Facings: 8 ShadowStart: 567 heal: Start: 292 Length: 14 ShadowStart: 599 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 ShadowStart: 190 die6: electro Length: * icon: mediicon engineer: Defaults: Tick: 80 stand: Facings: 8 ShadowStart: 292 run: Start: 8 Length: 6 Facings: 8 ShadowStart: 300 idle1: Start: 56 Length: 15 ShadowStart: 348 idle2: Start: 71 Length: 15 ShadowStart: 363 prone-run: Start: 86 Length: 6 Facings: 8 ShadowStart: 378 prone-stand: Start: 86 Facings: 8 Stride: 6 ShadowStart: 378 die1: Start: 134 Length: 15 ShadowStart: 426 die2: Start: 149 Length: 15 ShadowStart: 441 die3: # TODO: copy-paste of die2 Start: 149 Length: 15 ShadowStart: 441 die-crushed: Start: 159 Length: 5 ShadowStart: 451 Tick: 800 ZOffset: -511 standup-0: Start: 260 Length: 2 Facings: 8 ShadowStart: 552 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 ShadowStart: 190 die6: electro Length: * icon: engnicon umagon: Defaults: Tick: 80 stand: Facings: 8 ShadowStart: 292 run: Start: 8 Length: 6 Facings: 8 ShadowStart: 300 idle1: Start: 56 Length: 15 ShadowStart: 348 idle2: Start: 71 Length: 15 ShadowStart: 363 prone-run: Start: 86 Length: 6 Facings: 8 ShadowStart: 378 prone-stand: Start: 86 Facings: 8 Stride: 6 ShadowStart: 378 die1: Start: 134 Length: 15 ShadowStart: 426 die2: Start: 149 Length: 15 ShadowStart: 441 die3: # TODO: copy-paste of die2 Start: 149 Length: 15 ShadowStart: 441 die-crushed: Start: 159 Length: 5 ShadowStart: 451 Tick: 800 ZOffset: -511 shoot: Start: 164 Length: 6 Facings: 8 ShadowStart: 456 prone-shoot: Start: 212 Length: 6 Facings: 8 ShadowStart: 504 standup-0: Start: 260 Length: 2 Facings: 8 ShadowStart: 552 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 ShadowStart: 190 die6: electro Length: * icon: umagicon ghost: Defaults: Tick: 80 stand: Facings: 8 ShadowStart: 292 run: Start: 8 Length: 6 Facings: 8 ShadowStart: 300 idle1: Start: 56 Length: 15 ShadowStart: 348 idle2: Start: 71 Length: 15 ShadowStart: 363 prone-run: Start: 86 Length: 6 Facings: 8 ShadowStart: 378 prone-stand: Start: 86 Facings: 8 Stride: 6 ShadowStart: 378 die1: Start: 134 Length: 15 ShadowStart: 426 die2: Start: 149 Length: 15 ShadowStart: 441 die3: # TODO: copy-paste of die2 Start: 149 Length: 15 ShadowStart: 441 die-crushed: Start: 159 Length: 5 ShadowStart: 451 Tick: 800 ZOffset: -511 shoot: Start: 164 Length: 6 Facings: 8 ShadowStart: 456 prone-shoot: Start: 212 Length: 6 Facings: 8 ShadowStart: 504 standup-0: Start: 260 Length: 2 Facings: 8 ShadowStart: 552 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 ShadowStart: 190 die6: electro Length: * icon: gosticon jumpjet: Defaults: Tick: 80 stand: Facings: 8 ShadowStart: 451 run: Start: 8 Length: 6 Facings: 8 ShadowStart: 459 idle1: Start: 56 Length: 15 ShadowStart: 507 idle2: Start: 71 Length: 15 ShadowStart: 522 prone-run: Start: 86 Length: 6 Facings: 8 ShadowStart: 537 prone-stand: Facings: 8 ShadowStart: 451 die1: # TODO: animation for falling from sky starts at 436 Start: 445 Length: 6 ShadowStart: 896 die2: # TODO: animation for falling from sky starts at 436 Start: 445 Length: 6 ShadowStart: 896 die3: # TODO: animation for falling from sky starts at 436 Start: 445 Length: 6 ShadowStart: 896 die-crushed: Start: 450 ShadowStart: 901 Tick: 800 ZOffset: -511 shoot: Start: 164 Length: 6 Facings: 8 ShadowStart: 615 prone-shoot: Start: 212 Length: 6 Facings: 8 ShadowStart: 663 standup-0: Start: 260 Length: 2 Facings: 8 ShadowStart: 711 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 ShadowStart: 190 die6: electro Length: * icon: jjeticon mhijack: Defaults: Tick: 80 stand: Facings: 8 ShadowStart: 292 run: Start: 8 Length: 6 Facings: 8 ShadowStart: 300 idle1: Start: 56 Length: 15 ShadowStart: 348 idle2: Start: 71 Length: 15 ShadowStart: 363 prone-run: Start: 86 Length: 6 Facings: 8 ShadowStart: 378 prone-stand: Start: 86 Facings: 8 Stride: 6 ShadowStart: 378 die1: Start: 134 Length: 15 ShadowStart: 426 die2: Start: 149 Length: 15 ShadowStart: 441 die3: # TODO: copy-paste of die2 Start: 149 Length: 15 ShadowStart: 441 die-crushed: Start: 159 Length: 5 ShadowStart: 451 Tick: 800 ZOffset: -511 shoot: Start: 164 Length: 6 Facings: 8 ShadowStart: 456 prone-shoot: Start: 212 Length: 6 Facings: 8 ShadowStart: 504 standup-0: Start: 260 Length: 2 Facings: 8 ShadowStart: 552 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 ShadowStart: 190 die6: electro Length: * icon: chamicon chamspy: Defaults: Tick: 80 stand: Facings: 8 ShadowStart: 292 run: Start: 8 Length: 6 Facings: 8 ShadowStart: 300 idle1: Start: 56 Length: 15 ShadowStart: 348 idle2: Start: 71 Length: 15 ShadowStart: 363 prone-run: Start: 86 Length: 6 Facings: 8 ShadowStart: 378 prone-stand: Start: 86 Facings: 8 Stride: 6 ShadowStart: 378 die1: Start: 134 Length: 15 ShadowStart: 426 die2: Start: 149 Length: 15 ShadowStart: 441 die3: # TODO: copy-paste of die2 Start: 149 Length: 15 ShadowStart: 441 die-crushed: Start: 159 Length: 5 ShadowStart: 451 Tick: 800 ZOffset: -511 shoot: Start: 164 Length: 6 Facings: 8 ShadowStart: 456 prone-shoot: Start: 212 Length: 6 Facings: 8 ShadowStart: 504 standup-0: Start: 260 Length: 2 Facings: 8 ShadowStart: 552 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 ShadowStart: 190 die6: electro Length: * icon: chamicon cyc2: stand: Facings: 8 ShadowStart: 308 run: Start: 8 Length: 9 Facings: 8 ShadowStart: 316 idle1: Start: 80 Length: 15 ShadowStart: 388 idle2: Start: 95 Length: 15 ShadowStart: 403 crippled-run: Start: 110 Length: 9 Facings: 8 ShadowStart: 418 crippled-stand: Start: 110 Facings: 8 Stride: 9 ShadowStart: 418 die1: Start: 182 Length: 15 ShadowStart: 490 die2: Start: 197 Length: 15 ShadowStart: 505 die3: infexpl Length: * shoot: Start: 212 Length: 6 Facings: 8 ShadowStart: 520 crippled-shoot: Start: 260 Length: 6 Facings: 8 ShadowStart: 568 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 ShadowStart: 190 die6: electro Length: * icon: cybcicon cyborg: Defaults: Tick: 80 stand: Facings: 8 ShadowStart: 370 run: Start: 8 Length: 6 Facings: 8 ShadowStart: 378 idle1: Start: 56 Length: 15 ShadowStart: 426 idle2: Start: 71 Length: 15 ShadowStart: 441 crippled-run: Start: 86 Length: 6 Facings: 8 ShadowStart: 456 crippled-stand: Start: 86 Facings: 8 Stride: 6 ShadowStart: 456 die1: Start: 134 Length: 15 ShadowStart: 504 die2: Start: 149 Length: 15 ShadowStart: 519 shoot: Start: 164 Length: 6 Facings: 8 ShadowStart: 534 crippled-shoot: Start: 212 Length: 6 Facings: 8 ShadowStart: 582 die5: # TODO: unused running frame 322 and following Start: 292 Length: 14 ShadowStart: 662 die3: Start: 307 Length: 14 ShadowStart: 677 die6: electro Length: * icon: cybiicon mutant: Defaults: Tick: 80 stand: Facings: 8 ShadowStart: 292 run: Start: 8 Length: 6 Facings: 8 ShadowStart: 300 idle1: Start: 56 Length: 15 ShadowStart: 348 idle2: Start: 71 Length: 15 ShadowStart: 363 prone-run: Start: 86 Length: 6 Facings: 8 ShadowStart: 378 prone-stand: Start: 86 Facings: 8 Stride: 6 ShadowStart: 378 die1: Start: 134 Length: 15 ShadowStart: 426 die2: Start: 149 Length: 15 ShadowStart: 441 Tick: 80 die3: # TODO: copy-paste of die2 Start: 149 Length: 15 ShadowStart: 441 die-crushed: Start: 159 Length: 5 ShadowStart: 451 Tick: 800 ZOffset: -511 shoot: Start: 164 Length: 6 Facings: 8 ShadowStart: 456 prone-shoot: Start: 212 Length: 6 Facings: 8 ShadowStart: 504 standup-0: Start: 260 Length: 2 Facings: 8 ShadowStart: 552 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 ShadowStart: 190 die6: electro Length: * icon: mutcicon mwmn: Defaults: Tick: 80 stand: Facings: 8 ShadowStart: 292 run: Start: 8 Length: 6 Facings: 8 ShadowStart: 300 idle1: Start: 56 Length: 15 ShadowStart: 348 idle2: Start: 71 Length: 15 ShadowStart: 363 prone-run: Start: 86 Length: 6 Facings: 8 ShadowStart: 378 prone-stand: Start: 86 Facings: 8 Stride: 6 ShadowStart: 378 die1: Start: 134 Length: 15 ShadowStart: 426 die2: Start: 149 Length: 15 ShadowStart: 441 Tick: 80 die3: # TODO: copy-paste of die2 Start: 149 Length: 15 ShadowStart: 441 die-crushed: Start: 159 Length: 5 ShadowStart: 451 Tick: 800 ZOffset: -511 shoot: Start: 164 Length: 6 Facings: 8 ShadowStart: 456 prone-shoot: Start: 212 Length: 6 Facings: 8 ShadowStart: 504 standup-0: Start: 260 Length: 2 Facings: 8 ShadowStart: 552 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 ShadowStart: 190 die6: electro Length: * icon: mutcicon mutant3: Defaults: Tick: 80 stand: Facings: 8 ShadowStart: 292 run: Start: 8 Length: 6 Facings: 8 ShadowStart: 300 idle1: Start: 56 Length: 15 ShadowStart: 348 idle2: Start: 71 Length: 15 ShadowStart: 363 prone-run: Start: 86 Length: 6 Facings: 8 ShadowStart: 378 prone-stand: Start: 86 Facings: 8 Stride: 6 ShadowStart: 378 die1: Start: 134 Length: 15 ShadowStart: 426 die2: Start: 149 Length: 15 ShadowStart: 441 Tick: 80 die3: # TODO: copy-paste of die2 Start: 149 Length: 15 ShadowStart: 441 die-crushed: Start: 159 Length: 5 ShadowStart: 451 Tick: 800 ZOffset: -511 shoot: Start: 164 Length: 6 Facings: 8 ShadowStart: 456 prone-shoot: Start: 212 Length: 6 Facings: 8 ShadowStart: 504 standup-0: Start: 260 Length: 2 Facings: 8 ShadowStart: 552 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 ShadowStart: 190 die6: electro Length: * icon: mutcicon tratos: Defaults: Tick: 80 stand: Facings: 8 ShadowStart: 292 run: Start: 8 Length: 6 Facings: 8 ShadowStart: 300 idle1: Start: 56 Length: 15 ShadowStart: 348 idle2: Start: 71 Length: 15 ShadowStart: 363 prone-run: Start: 86 Length: 6 Facings: 8 ShadowStart: 378 prone-stand: Start: 86 Facings: 8 Stride: 6 ShadowStart: 378 die1: Start: 134 Length: 15 ShadowStart: 426 die2: Start: 149 Length: 15 ShadowStart: 441 Tick: 80 die3: # TODO: copy-paste of die2 Start: 149 Length: 15 ShadowStart: 441 die-crushed: Start: 159 Length: 5 ShadowStart: 451 Tick: 800 ZOffset: -511 shoot: Start: 164 Length: 6 Facings: 8 ShadowStart: 456 prone-shoot: Start: 212 Length: 6 Facings: 8 ShadowStart: 504 standup-0: Start: 260 Length: 2 Facings: 8 ShadowStart: 552 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 ShadowStart: 190 die6: electro Length: * icon: mutcicon oxanna: Defaults: Tick: 80 stand: Facings: 8 ShadowStart: 292 run: Start: 8 Length: 6 Facings: 8 ShadowStart: 300 idle1: Start: 56 Length: 15 ShadowStart: 348 idle2: Start: 71 Length: 15 ShadowStart: 363 prone-run: Start: 86 Length: 6 Facings: 8 ShadowStart: 378 prone-stand: Start: 86 Facings: 8 Stride: 6 ShadowStart: 378 die1: Start: 134 Length: 15 ShadowStart: 426 die2: Start: 149 Length: 15 ShadowStart: 441 Tick: 80 die3: # TODO: copy-paste of die2 Start: 149 Length: 15 ShadowStart: 441 die-crushed: Start: 159 Length: 5 ShadowStart: 451 Tick: 800 ZOffset: -511 shoot: Start: 164 Length: 6 Facings: 8 ShadowStart: 456 prone-shoot: Start: 212 Length: 6 Facings: 8 ShadowStart: 504 standup-0: Start: 260 Length: 2 Facings: 8 ShadowStart: 552 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 ShadowStart: 190 die6: electro Length: * slav: Defaults: Tick: 80 stand: Facings: 8 ShadowStart: 292 run: Start: 8 Length: 6 Facings: 8 ShadowStart: 300 idle1: Start: 56 Length: 15 ShadowStart: 348 idle2: Start: 71 Length: 15 ShadowStart: 363 prone-run: Start: 86 Length: 6 Facings: 8 ShadowStart: 378 prone-stand: Start: 86 Facings: 8 Stride: 6 ShadowStart: 378 die1: Start: 134 Length: 15 ShadowStart: 426 die2: Start: 149 Length: 15 ShadowStart: 441 Tick: 80 die3: # TODO: copy-paste of die2 Start: 149 Length: 15 ShadowStart: 441 die-crushed: Start: 159 Length: 5 ShadowStart: 451 Tick: 800 ZOffset: -511 shoot: Start: 164 Length: 6 Facings: 8 ShadowStart: 456 prone-shoot: Start: 212 Length: 6 Facings: 8 ShadowStart: 504 standup-0: Start: 260 Length: 2 Facings: 8 ShadowStart: 552 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 ShadowStart: 190 die6: electro Length: * doggie: Defaults: Tick: 80 stand: Facings: 8 ShadowStart: 119 run: Start: 8 Length: 6 Facings: 8 ShadowStart: 127 shoot: Start: 56 Length: 4 Facings: 8 ShadowStart: 175 laydown: # TODO: Implement hiding when on a tiberium patch Start: 88 Length: 2 ShadowStart: 207 hide: # TODO: Implement hiding when on a tiberium patch Start: 90 ShadowStart: 209 idle1: Start: 91 Length: 8 ShadowStart: 210 die1: Start: 99 Length: 10 ShadowStart: 218 die2: Start: 99 Length: 10 ShadowStart: 218 die3: Start: 99 Length: 10 ShadowStart: 218 die-crushed: Start: 105 Length: 4 ShadowStart: 224 Tick: 800 ZOffset: -511 die5: Start: 109 Length: 10 ShadowStart: 228 die6: Start: 109 Length: 10 ShadowStart: 228 vissml: idle: Length: 90 ShadowStart: 90 Tick: 80 vislrg: idle: Length: 90 ShadowStart: 90 Tick: 80 muzzle: vislgatk # TODO: unused Length: 5 Facings: 8 ShadowStart: 40 Tick: 80 civ1: Defaults: Tick: 80 stand: Facings: 8 ShadowStart: 292 run: Start: 8 Length: 6 Facings: 8 ShadowStart: 300 idle1: Start: 56 Length: 15 ShadowStart: 348 idle2: Start: 71 Length: 15 ShadowStart: 363 panic-run: Start: 86 Length: 6 Facings: 8 ShadowStart: 378 panic-stand: Start: 86 Facings: 8 Stride: 6 ShadowStart: 378 die1: Start: 134 Length: 15 ShadowStart: 426 die2: Start: 149 Length: 15 ShadowStart: 441 Tick: 80 die3: # TODO: copy-paste of die2 Start: 149 Length: 15 ShadowStart: 441 die-crushed: Start: 159 Length: 5 ShadowStart: 451 Tick: 800 ZOffset: -511 shoot: Start: 164 Length: 6 Facings: 8 ShadowStart: 456 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 ShadowStart: 190 die6: electro Length: * civ2: Defaults: Tick: 80 stand: Facings: 8 ShadowStart: 292 run: Start: 8 Length: 6 Facings: 8 ShadowStart: 300 idle1: Start: 56 Length: 15 ShadowStart: 348 idle2: Start: 71 Length: 15 ShadowStart: 363 panic-run: Start: 86 Length: 6 Facings: 8 ShadowStart: 378 panic-stand: Start: 86 Facings: 8 Stride: 6 ShadowStart: 378 die1: Start: 134 Length: 15 ShadowStart: 426 die2: Start: 149 Length: 15 ShadowStart: 441 Tick: 80 die3: # TODO: copy-paste of die2 Start: 149 Length: 15 ShadowStart: 441 die-crushed: Start: 159 Length: 5 ShadowStart: 451 Tick: 800 ZOffset: -511 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 ShadowStart: 190 die6: electro Length: * civ3: Defaults: Tick: 80 stand: Facings: 8 ShadowStart: 292 run: Start: 8 Length: 6 Facings: 8 ShadowStart: 300 idle1: Start: 56 Length: 15 ShadowStart: 348 idle2: Start: 71 Length: 15 ShadowStart: 363 panic-run: Start: 86 Length: 6 Facings: 8 ShadowStart: 378 panic-stand: Start: 86 Facings: 8 Stride: 6 ShadowStart: 378 die1: Start: 134 Length: 15 ShadowStart: 426 die2: Start: 149 Length: 15 ShadowStart: 441 Tick: 80 die3: # TODO: copy-paste of die2 Start: 149 Length: 15 ShadowStart: 441 die-crushed: Start: 159 Length: 5 ShadowStart: 451 Tick: 800 ZOffset: -511 shoot: Start: 164 Length: 6 Facings: 8 ShadowStart: 456 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 ShadowStart: 190 die6: electro Length: *