#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System.Linq; using OpenRA.Mods.RA.Effects; using OpenRA.Mods.RA.Render; using OpenRA.Orders; using OpenRA.Traits; namespace OpenRA.Mods.RA { class NukePowerInfo : SupportPowerInfo { [WeaponReference] public readonly string MissileWeapon = ""; public readonly int2 SpawnOffset = int2.Zero; public override object Create(ActorInitializer init) { return new NukePower(init.self, this); } } class NukePower : SupportPower { public NukePower(Actor self, NukePowerInfo info) : base(self, info) { } public override IOrderGenerator OrderGenerator(string order, SupportPowerManager manager) { Sound.PlayToPlayer(manager.self.Owner, Info.SelectTargetSound); return new SelectGenericPowerTarget(order, manager, "nuke", MouseButton.Left); } public override void Activate(Actor self, Order order) { // Play to everyone but the current player if (self.Owner != self.World.LocalPlayer) Sound.Play(Info.LaunchSound); self.Trait().PlayCustomAnim(self, "active"); self.World.AddFrameEndTask(w => { w.Add(new NukeLaunch(self, (Info as NukePowerInfo).MissileWeapon, (Info as NukePowerInfo).SpawnOffset, order.TargetLocation)); }); } } }