#region Copyright & License Information /* * Copyright 2007-2018 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Drawing; namespace OpenRA.Graphics { public struct UISpriteRenderable : IRenderable, IFinalizedRenderable { readonly Sprite sprite; readonly WPos effectiveWorldPos; readonly int2 screenPos; readonly int zOffset; readonly PaletteReference palette; readonly float scale; public UISpriteRenderable(Sprite sprite, WPos effectiveWorldPos, int2 screenPos, int zOffset, PaletteReference palette, float scale) { this.sprite = sprite; this.effectiveWorldPos = effectiveWorldPos; this.screenPos = screenPos; this.zOffset = zOffset; this.palette = palette; this.scale = scale; } // Does not exist in the world, so a world positions don't make sense public WPos Pos { get { return effectiveWorldPos; } } public WVec Offset { get { return WVec.Zero; } } public bool IsDecoration { get { return true; } } public PaletteReference Palette { get { return palette; } } public int ZOffset { get { return zOffset; } } public IRenderable WithPalette(PaletteReference newPalette) { return new UISpriteRenderable(sprite, effectiveWorldPos, screenPos, zOffset, newPalette, scale); } public IRenderable WithZOffset(int newOffset) { return this; } public IRenderable OffsetBy(WVec vec) { return this; } public IRenderable AsDecoration() { return this; } public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; } public void Render(WorldRenderer wr) { Game.Renderer.SpriteRenderer.DrawSprite(sprite, screenPos, palette, scale * sprite.Size); } public void RenderDebugGeometry(WorldRenderer wr) { var offset = screenPos + sprite.Offset.XY; Game.Renderer.RgbaColorRenderer.DrawRect(offset, offset + sprite.Size.XY, 1, Color.Red); } public Rectangle ScreenBounds(WorldRenderer wr) { var offset = screenPos + sprite.Offset; return new Rectangle((int)offset.X, (int)offset.Y, (int)sprite.Size.X, (int)sprite.Size.Y); } } }