#region Copyright & License Information /* * Copyright 2007-2018 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.Common.Orders { public class RepairOrderGenerator : IOrderGenerator { public IEnumerable Order(World world, CPos cell, int2 worldPixel, MouseInput mi) { if (mi.Button == MouseButton.Right) world.CancelInputMode(); return OrderInner(world, mi); } static IEnumerable OrderInner(World world, MouseInput mi) { if (mi.Button != MouseButton.Left) yield break; var underCursor = world.ScreenMap.ActorsAtMouse(mi) .Select(a => a.Actor) .FirstOrDefault(a => a.AppearsFriendlyTo(world.LocalPlayer.PlayerActor) && !world.FogObscures(a)); if (underCursor == null) yield break; if (underCursor.GetDamageState() == DamageState.Undamaged) yield break; // Repair a building. if (underCursor.Info.HasTraitInfo()) yield return new Order("RepairBuilding", world.LocalPlayer.PlayerActor, Target.FromActor(underCursor), false); // Don't command allied units if (underCursor.Owner != world.LocalPlayer) yield break; Actor repairBuilding = null; var orderId = "Repair"; // Test for generic Repairable (used on units). var repairable = underCursor.TraitOrDefault(); if (repairable != null) repairBuilding = repairable.FindRepairBuilding(underCursor); else { var repairableNear = underCursor.TraitOrDefault(); if (repairableNear != null) { orderId = "RepairNear"; repairBuilding = repairableNear.FindRepairBuilding(underCursor); } } if (repairBuilding == null) yield break; yield return new Order(orderId, underCursor, Target.FromActor(repairBuilding), false) { VisualFeedbackTarget = Target.FromActor(underCursor) }; } public void Tick(World world) { if (world.LocalPlayer != null && world.LocalPlayer.WinState != WinState.Undefined) world.CancelInputMode(); } public IEnumerable Render(WorldRenderer wr, World world) { yield break; } public IEnumerable RenderAboveShroud(WorldRenderer wr, World world) { yield break; } public string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi) { mi.Button = MouseButton.Left; return OrderInner(world, mi).Any() ? "repair" : "repair-blocked"; } } }