using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace OpenRa.Game.Traits { class InvisibleToOthers : IRenderModifier { public InvisibleToOthers(Actor self) { } public IEnumerable ModifyRender(Actor self, IEnumerable r) { return Game.LocalPlayer == self.Owner ? r : new Renderable[] { }; } } }