#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using OpenRA.Traits; using OpenRA.Mods.RA.Render; namespace OpenRA.Mods.RA { class IdleAnimationInfo : ITraitInfo, ITraitPrerequisite { public readonly int IdleWaitTicks = 50; public readonly string[] Animations = {}; public object Create(ActorInitializer init) { return new IdleAnimation(this); } } // infantry prone behavior class IdleAnimation : ITick, INotifyIdle { IdleAnimationInfo Info; string sequence; int delay; bool active, waiting; public IdleAnimation(IdleAnimationInfo info) { Info = info; } public void Tick(Actor self) { if (active) { //System.Console.WriteLine("active: {0} ({1})", self.Info.Name, self.ActorID); return; } if (!self.IsIdle) { //System.Console.WriteLine("notidle: {0} ({1}) ",self.Info.Name, self.ActorID); active = false; waiting = false; return; } if (delay > 0 && --delay == 0) { System.Console.WriteLine("activate: {0} ({1})",self.Info.Name, self.ActorID); active = true; waiting = false; self.Trait().anim.PlayThen(sequence, () => { //System.Console.WriteLine("finished: {0} ({1}) ",self.Info.Name, self.ActorID); active = false; }); } } public void TickIdle(Actor self) { System.Console.WriteLine("IdleAnimation:TickIdle"); //if (active) // System.Console.WriteLine("idleactive: {0} ({1}) ",self.Info.Name, self.ActorID); //if (waiting) // System.Console.WriteLine("idlewaiting: {0} ({1}) ",self.Info.Name, self.ActorID); if (active || waiting) return; waiting = true; sequence = Info.Animations.Random(self.World.SharedRandom); delay = Info.IdleWaitTicks; System.Console.WriteLine("IdleAnimation: setting anim to {0} delay {1}", sequence, delay); } } }