#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Changes the animation when the actor constructed a building.")] public class WithBuildingPlacedAnimationInfo : ITraitInfo, Requires { [Desc("Sequence name to use")] [SequenceReference] public readonly string Sequence = "build"; public object Create(ActorInitializer init) { return new WithBuildingPlacedAnimation(init.Self, this); } } public class WithBuildingPlacedAnimation : INotifyBuildingPlaced, INotifyBuildComplete { WithBuildingPlacedAnimationInfo info; RenderSimple renderSimple; bool buildComplete; public WithBuildingPlacedAnimation(Actor self, WithBuildingPlacedAnimationInfo info) { this.info = info; renderSimple = self.Trait(); buildComplete = !self.HasTrait(); } public void BuildingComplete(Actor self) { buildComplete = true; } public void BuildingPlaced(Actor self) { if (buildComplete) renderSimple.PlayCustomAnim(self, info.Sequence); } } }