#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Attach this to the player actor.")] public class DeveloperModeInfo : ITraitInfo, ILobbyOptions { [Translate] [Desc("Descriptive label for the developer mode checkbox in the lobby.")] public readonly string CheckboxLabel = "Debug Menu"; [Translate] [Desc("Tooltip description for the developer mode checkbox in the lobby.")] public readonly string CheckboxDescription = "Enables cheats and developer commands"; [Desc("Default value of the developer mode checkbox in the lobby.")] public readonly bool CheckboxEnabled = false; [Desc("Prevent the developer mode state from being changed in the lobby.")] public readonly bool CheckboxLocked = false; [Desc("Whether to display the developer mode checkbox in the lobby.")] public readonly bool CheckboxVisible = true; [Desc("Display order for the developer mode checkbox in the lobby.")] public readonly int CheckboxDisplayOrder = 0; [Desc("Default cash bonus granted by the give cash cheat.")] public readonly int Cash = 20000; [Desc("Growth steps triggered by the grow resources button.")] public readonly int ResourceGrowth = 100; [Desc("Enable the fast build cheat by default.")] public readonly bool FastBuild; [Desc("Enable the fast support powers cheat by default.")] public readonly bool FastCharge; [Desc("Enable the disable visibility cheat by default.")] public readonly bool DisableShroud; [Desc("Enable the unlimited power cheat by default.")] public readonly bool UnlimitedPower; [Desc("Enable the build anywhere cheat by default.")] public readonly bool BuildAnywhere; [Desc("Enable the path debug overlay by default.")] public readonly bool PathDebug; IEnumerable ILobbyOptions.LobbyOptions(Ruleset rules) { yield return new LobbyBooleanOption("cheats", CheckboxLabel, CheckboxDescription, CheckboxVisible, CheckboxDisplayOrder, CheckboxEnabled, CheckboxLocked); } public object Create(ActorInitializer init) { return new DeveloperMode(this); } } public class DeveloperMode : IResolveOrder, ISync, INotifyCreated, IUnlocksRenderPlayer { readonly DeveloperModeInfo info; public bool Enabled { get; private set; } [Sync] bool fastCharge; [Sync] bool allTech; [Sync] bool fastBuild; [Sync] bool disableShroud; [Sync] bool pathDebug; [Sync] bool unlimitedPower; [Sync] bool buildAnywhere; public bool FastCharge { get { return Enabled && fastCharge; } } public bool AllTech { get { return Enabled && allTech; } } public bool FastBuild { get { return Enabled && fastBuild; } } public bool DisableShroud { get { return Enabled && disableShroud; } } public bool PathDebug { get { return Enabled && pathDebug; } } public bool UnlimitedPower { get { return Enabled && unlimitedPower; } } public bool BuildAnywhere { get { return Enabled && buildAnywhere; } } bool enableAll; public DeveloperMode(DeveloperModeInfo info) { this.info = info; fastBuild = info.FastBuild; fastCharge = info.FastCharge; disableShroud = info.DisableShroud; pathDebug = info.PathDebug; unlimitedPower = info.UnlimitedPower; buildAnywhere = info.BuildAnywhere; } void INotifyCreated.Created(Actor self) { Enabled = self.World.LobbyInfo.NonBotPlayers.Count() == 1 || self.World.LobbyInfo.GlobalSettings .OptionOrDefault("cheats", info.CheckboxEnabled); } public void ResolveOrder(Actor self, Order order) { if (!Enabled) return; var debugSuffix = ""; switch (order.OrderString) { case "DevAll": { enableAll ^= true; allTech = fastCharge = fastBuild = disableShroud = unlimitedPower = buildAnywhere = enableAll; if (enableAll) { self.Owner.Shroud.ExploreAll(); var amount = order.ExtraData != 0 ? (int)order.ExtraData : info.Cash; self.Trait().ChangeCash(amount); } else self.Owner.Shroud.ResetExploration(); self.Owner.Shroud.Disabled = DisableShroud; if (self.World.LocalPlayer == self.Owner) self.World.RenderPlayer = DisableShroud ? null : self.Owner; break; } case "DevEnableTech": { allTech ^= true; break; } case "DevFastCharge": { fastCharge ^= true; break; } case "DevFastBuild": { fastBuild ^= true; break; } case "DevGiveCash": { var amount = order.ExtraData != 0 ? (int)order.ExtraData : info.Cash; self.Trait().ChangeCash(amount); debugSuffix = " ({0} credits)".F(amount); break; } case "DevGiveCashAll": { var amount = order.ExtraData != 0 ? (int)order.ExtraData : info.Cash; var receivingPlayers = self.World.Players.Where(p => p.Playable); foreach (var player in receivingPlayers) player.PlayerActor.Trait().ChangeCash(amount); debugSuffix = " ({0} credits)".F(amount); break; } case "DevGrowResources": { foreach (var a in self.World.ActorsWithTrait()) for (var i = 0; i < info.ResourceGrowth; i++) a.Trait.Seed(a.Actor); break; } case "DevVisibility": { disableShroud ^= true; self.Owner.Shroud.Disabled = DisableShroud; if (self.World.LocalPlayer == self.Owner) self.World.RenderPlayer = DisableShroud ? null : self.Owner; break; } case "DevPathDebug": { pathDebug ^= true; break; } case "DevGiveExploration": { self.Owner.Shroud.ExploreAll(); break; } case "DevResetExploration": { self.Owner.Shroud.ResetExploration(); break; } case "DevUnlimitedPower": { unlimitedPower ^= true; break; } case "DevBuildAnywhere": { buildAnywhere ^= true; break; } case "DevPlayerExperience": { var playerExperience = self.Owner.PlayerActor.TraitOrDefault(); if (playerExperience != null) playerExperience.GiveExperience((int)order.ExtraData); break; } case "DevKill": { if (order.Target.Type != TargetType.Actor) break; var actor = order.Target.Actor; var args = order.TargetString.Split(' '); var damageTypes = BitSet.FromStringsNoAlloc(args); actor.Kill(actor, damageTypes); break; } case "DevDispose": { if (order.Target.Type != TargetType.Actor) break; order.Target.Actor.Dispose(); break; } default: return; } Game.Debug("Cheat used: {0} by {1}{2}", order.OrderString, self.Owner.PlayerName, debugSuffix); } bool IUnlocksRenderPlayer.RenderPlayerUnlocked { get { return Enabled; } } } }