#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Runtime.InteropServices; namespace OpenRA.Graphics { [StructLayout(LayoutKind.Sequential)] public readonly struct RenderPostProcessPassVertex { public readonly float X, Y; public RenderPostProcessPassVertex(float x, float y) { X = x; Y = y; } } [StructLayout(LayoutKind.Sequential)] public readonly struct RenderPostProcessPassTexturedVertex { // 3d position public readonly float X, Y; public readonly float S, T; public RenderPostProcessPassTexturedVertex(float x, float y, float s, float t) { X = x; Y = y; S = s; T = t; } } public sealed class RenderPostProcessPassShaderBindings : ShaderBindings { public RenderPostProcessPassShaderBindings(string name) : base("postprocess", "postprocess_" + name) { } public override ShaderVertexAttribute[] Attributes { get; } = new[] { new ShaderVertexAttribute("aVertexPosition", ShaderVertexAttributeType.Float, 2, 0) }; } public sealed class RenderPostProcessPassTexturedShaderBindings : ShaderBindings { public RenderPostProcessPassTexturedShaderBindings(string name) : base("postprocess_textured", "postprocess_textured_" + name) { } public override ShaderVertexAttribute[] Attributes { get; } = new[] { new ShaderVertexAttribute("aVertexPosition", ShaderVertexAttributeType.Float, 2, 0), new ShaderVertexAttribute("aVertexTexCoord", ShaderVertexAttributeType.Float, 2, 8), }; } }