^Palettes: -PlayerColorPalette: IndexedPlayerPalette: BasePalette: terrain RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191 PlayerIndex: GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191 AbandonedBase: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191 Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120 Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198 IndexedPlayerPalette@units: BasePalette: terrain BaseName: player-units RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191 PlayerIndex: GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191 AbandonedBase: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191 Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114 Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198 World: -SpawnMPUnits: -MPStartLocations: -CrateSpawner: LuaScript: Scripts: gdi05a.lua ObjectivesPanel: PanelName: MISSION_OBJECTIVES MusicPlaylist: StartingMusic: rain MissionData: Briefing: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures and then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures. BackgroundVideo: podium.vqa BriefingVideo: gdi5.vqa StartVideo: seige.vqa WinVideo: nodlose.vqa LossVideo: gdilose.vqa MapCreeps: Locked: True Enabled: False MapBuildRadius: AllyBuildRadiusLocked: True AllyBuildRadiusEnabled: False MapOptions: Difficulties: Easy, Normal, Hard ShortGameLocked: True ShortGameEnabled: False SmudgeLayer@SCORCH: InitialSmudges: 41,55: sc4,0 48,51: sc5,0 53,50: sc2,0 51,50: sc3,0 45,50: sc4,0 49,48: sc6,0 SmudgeLayer@CRATER: InitialSmudges: 41,54: cr1,0 13,52: cr1,0 11,51: cr1,0 Player: -ConquestVictoryConditions: MissionObjectives: EarlyGameOver: true EnemyWatcher: Shroud: FogLocked: True FogEnabled: True ExploredMapLocked: True ExploredMapEnabled: False PlayerResources: DefaultCashLocked: True DefaultCash: 2000 ^Vehicle: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false RenderSprites: PlayerPalette: player-units ^Tank: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false RenderSprites: PlayerPalette: player-units ^Helicopter: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false RenderSprites: PlayerPalette: player-units ^Infantry: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false RenderSprites: PlayerPalette: player-units ^Plane: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Ship: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Building: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false AnnounceOnSeen: ^Wall: Tooltip: ShowOwnerRow: false ^CommonHuskDefaults: Tooltip: GenericVisibility: Enemy, Ally, Neutral GenericStancePrefix: false ShowOwnerRow: false RenderSprites: PlayerPalette: player-units E2: Buildable: Prerequisites: ~pyle E3: Buildable: Queue: Infantry.Nod E4: Buildable: Prerequisites: ~disabled E5: Buildable: Prerequisites: ~disabled RMBO: Buildable: Prerequisites: ~disabled HARV: Harvester: SearchFromOrderRadius: 24 Buildable: Prerequisites: ~disabled RenderSprites: PlayerPalette: player HARV.Husk: RenderSprites: PlayerPalette: player LTNK: Buildable: Prerequisites: ~afld MCV: Buildable: Prerequisites: ~disabled RenderSprites: PlayerPalette: player MCV.Husk: RenderSprites: PlayerPalette: player MTNK: Buildable: Prerequisites: ~disabled HTNK: Buildable: Prerequisites: ~disabled MSAM: Buildable: Prerequisites: ~disabled ARTY: Buildable: Prerequisites: ~disabled MLRS: Buildable: Prerequisites: ~disabled FTNK: Buildable: Prerequisites: ~disabled STNK: Buildable: Prerequisites: ~disabled WEAP: Buildable: Prerequisites: ~disabled NUK2: Buildable: Prerequisites: ~disabled FIX: Buildable: Prerequisites: ~disabled HPAD: Buildable: Prerequisites: ~disabled EYE: Buildable: Prerequisites: ~disabled GUN: Buildable: Prerequisites: ~disabled ATWR: Buildable: Prerequisites: ~disabled TMPL: Buildable: Prerequisites: ~disabled OBLI: Buildable: Prerequisites: ~disabled MoneyCrate: Inherits: ^Crate GiveCashCrateAction: Amount: 500 UseCashTick: yes airstrike.proxy: AlwaysVisible: AirstrikePower: Icon: airstrike StartFullyCharged: True ChargeTime: 120 SquadSize: 1 QuantizedFacings: 8 Description: Air Strike LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line. EndChargeSound: airredy1.aud SelectTargetSound: select1.aud InsufficientPowerSound: nopower1.aud IncomingSound: enemya.aud UnitType: a10 DisplayBeacon: True BeaconPoster: airstrike DisplayRadarPing: True CameraActor: camera