^Palettes: -PlayerColorPalette: IndexedPlayerPalette: BasePalette: terrain RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191 PlayerIndex: GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191 Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120 Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198 IndexedPlayerPalette@units: BasePalette: terrain BaseName: player-units RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191 PlayerIndex: GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191 Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114 Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198 World: -SpawnMPUnits: -MPStartLocations: -CrateSpawner: LuaScript: Scripts: gdi06.lua ObjectivesPanel: PanelName: MISSION_OBJECTIVES MusicPlaylist: BackgroundMusic: rain-ambient StartingMusic: rain WeatherOverlay: ParticleDensityFactor: 0.0007625 ChangingWindLevel: true WindLevels: -5, -3, -2, 0, 2, 3, 5 WindTick: 150, 550 InstantWindChanges: false UseSquares: false ScatterDirection: 0, 0 Gravity: 8.00, 12.00 SwingOffset: 0, 0 SwingSpeed: 0, 0 SwingAmplitude: 0, 0 ParticleColors: 304074, 28386C, 202C60, 182C54 LineTailAlphaValue: 150 ParticleSize: 1, 1 GlobalLightingPaletteEffect: Red: 0.75 Green: 0.85 Blue: 1.5 Ambient: 0.35 MissionData: Briefing: Use a GDI Commando to infiltrate the Nod base. **** ** destroy the ******** so that the base is incapacitated. Get in, hit it, and get the **** out. BriefingVideo: gdi6.vqa StartVideo: nitejump.vqa WinVideo: sabotage.vqa LossVideo: gdilose.vqa MapCreeps: Locked: True Enabled: False MapBuildRadius: AllyBuildRadiusLocked: True AllyBuildRadiusEnabled: False MapOptions: Difficulties: Easy, Normal, Hard ShortGameLocked: True ShortGameEnabled: True Player: -ConquestVictoryConditions: MissionObjectives: EarlyGameOver: true Shroud: FogLocked: True FogEnabled: True ExploredMapLocked: True ExploredMapEnabled: False PlayerResources: DefaultCashLocked: True DefaultCash: 0 ^Vehicle: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false RenderSprites: PlayerPalette: player-units ^Tank: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false RenderSprites: PlayerPalette: player-units ^Helicopter: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false RenderSprites: PlayerPalette: player-units ^Infantry: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false RenderSprites: PlayerPalette: player-units ^Plane: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Ship: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Building: Tooltip: GenericVisibility: Enemy, Neutral ShowOwnerRow: false ^Wall: Tooltip: ShowOwnerRow: false ^CommonHuskDefaults: Tooltip: GenericVisibility: Enemy, Ally, Neutral GenericStancePrefix: false ShowOwnerRow: false RenderSprites: PlayerPalette: player-units FLARE: RevealsShroud: Range: 5c0 OLDLST: Inherits: LST -WithRoof: -Selectable: RejectsOrders: Cargo: Types: disabled SAM: SpawnActorOnDeath: Actor: e1 RMBO: MustBeDestroyed: RequiredForShortGame: true AutoTarget: TargetWhenIdle: false TargetWhenDamaged: true Health: HP: 150 RMBO.easy: Inherits: RMBO Health: HP: 300 SelfHealing: Ticks: 10 HealIfBelow: 50% DamageCooldown: 200 RenderSprites: Image: RMBO RMBO.hard: Inherits: RMBO AutoTarget: TargetWhenDamaged: false RenderSprites: Image: RMBO E3.sticky: Inherits: E3 AutoTarget: AllowMovement: false RenderSprites: Image: E3 HARV: RenderSprites: PlayerPalette: player MCV: RenderSprites: PlayerPalette: player HARV.Husk: RenderSprites: PlayerPalette: player MCV.Husk: RenderSprites: PlayerPalette: player