#region Copyright & License Information /* * Copyright 2007-2018 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Drawing; using System.Linq; using OpenRA.Mods.Common.Traits; using OpenRA.Support; using OpenRA.Traits; using OpenRA.Widgets; namespace OpenRA.Mods.Common.Widgets.Logic { public class ProductionTooltipLogic : ChromeLogic { [ObjectCreator.UseCtor] public ProductionTooltipLogic(Widget widget, TooltipContainerWidget tooltipContainer, Player player, Func getTooltipIcon) { var world = player.World; var mapRules = world.Map.Rules; var pm = player.PlayerActor.Trait(); var pr = player.PlayerActor.Trait(); widget.IsVisible = () => getTooltipIcon() != null && getTooltipIcon().Actor != null; var nameLabel = widget.Get("NAME"); var hotkeyLabel = widget.Get("HOTKEY"); var requiresLabel = widget.Get("REQUIRES"); var powerLabel = widget.Get("POWER"); var powerIcon = widget.Get("POWER_ICON"); var timeLabel = widget.Get("TIME"); var timeIcon = widget.Get("TIME_ICON"); var costLabel = widget.Get("COST"); var costIcon = widget.Get("COST_ICON"); var descLabel = widget.Get("DESC"); var iconMargin = timeIcon.Bounds.X; var font = Game.Renderer.Fonts[nameLabel.Font]; var descFont = Game.Renderer.Fonts[descLabel.Font]; var requiresFont = Game.Renderer.Fonts[requiresLabel.Font]; var formatBuildTime = new CachedTransform(time => WidgetUtils.FormatTime(time, world.Timestep)); var requiresFormat = requiresLabel.Text; ActorInfo lastActor = null; Hotkey lastHotkey = Hotkey.Invalid; var lastPowerState = pm.PowerState; tooltipContainer.BeforeRender = () => { var tooltipIcon = getTooltipIcon(); if (tooltipIcon == null) return; var actor = tooltipIcon.Actor; if (actor == null) return; var hotkey = tooltipIcon.Hotkey != null ? tooltipIcon.Hotkey.GetValue() : Hotkey.Invalid; if (actor == lastActor && hotkey == lastHotkey && pm.PowerState == lastPowerState) return; var tooltip = actor.TraitInfos().FirstOrDefault(info => info.EnabledByDefault); var name = tooltip != null ? tooltip.Name : actor.Name; var buildable = actor.TraitInfo(); var cost = actor.TraitInfo().Cost; nameLabel.Text = name; var nameSize = font.Measure(name); var hotkeyWidth = 0; hotkeyLabel.Visible = hotkey.IsValid(); if (hotkeyLabel.Visible) { var hotkeyText = "({0})".F(hotkey.DisplayString()); hotkeyWidth = font.Measure(hotkeyText).X + 2 * nameLabel.Bounds.X; hotkeyLabel.Text = hotkeyText; hotkeyLabel.Bounds.X = nameSize.X + 2 * nameLabel.Bounds.X; } var prereqs = buildable.Prerequisites.Select(a => ActorName(mapRules, a)) .Where(s => !s.StartsWith("~", StringComparison.Ordinal) && !s.StartsWith("!", StringComparison.Ordinal)); requiresLabel.Text = prereqs.Any() ? requiresFormat.F(prereqs.JoinWith(", ")) : ""; var requiresSize = requiresFont.Measure(requiresLabel.Text); var power = actor.TraitInfos().Where(i => i.EnabledByDefault).Sum(i => i.Amount); powerLabel.Text = power.ToString(); powerLabel.GetColor = () => ((pm.PowerProvided - pm.PowerDrained) >= -power || power > 0) ? Color.White : Color.Red; powerLabel.Visible = power != 0; powerIcon.Visible = power != 0; var powerSize = font.Measure(powerLabel.Text); var buildTime = tooltipIcon.ProductionQueue == null ? 0 : tooltipIcon.ProductionQueue.GetBuildTime(actor, buildable); var timeMultiplier = pm.PowerState != PowerState.Normal ? tooltipIcon.ProductionQueue.Info.LowPowerSlowdown : 1; timeLabel.Text = formatBuildTime.Update(buildTime * timeMultiplier); timeLabel.TextColor = (pm.PowerState != PowerState.Normal && tooltipIcon.ProductionQueue.Info.LowPowerSlowdown > 1) ? Color.Red : Color.White; var timeSize = font.Measure(timeLabel.Text); costLabel.Text = cost.ToString(); costLabel.GetColor = () => pr.Cash + pr.Resources >= cost ? Color.White : Color.Red; var costSize = font.Measure(costLabel.Text); descLabel.Text = buildable.Description.Replace("\\n", "\n"); var descSize = descFont.Measure(descLabel.Text); var leftWidth = new[] { nameSize.X + hotkeyWidth, requiresSize.X, descSize.X }.Aggregate(Math.Max); var rightWidth = new[] { powerSize.X, timeSize.X, costSize.X }.Aggregate(Math.Max); timeIcon.Bounds.X = powerIcon.Bounds.X = costIcon.Bounds.X = leftWidth + 2 * nameLabel.Bounds.X; timeLabel.Bounds.X = powerLabel.Bounds.X = costLabel.Bounds.X = timeIcon.Bounds.Right + iconMargin; widget.Bounds.Width = leftWidth + rightWidth + 3 * nameLabel.Bounds.X + timeIcon.Bounds.Width + iconMargin; var leftHeight = nameSize.Y + requiresSize.Y + descSize.Y; var rightHeight = powerSize.Y + timeSize.Y + costSize.Y; widget.Bounds.Height = Math.Max(leftHeight, rightHeight) * 3 / 2 + 3 * nameLabel.Bounds.Y; lastActor = actor; lastHotkey = hotkey; lastPowerState = pm.PowerState; }; } static string ActorName(Ruleset rules, string a) { ActorInfo ai; if (rules.Actors.TryGetValue(a.ToLowerInvariant(), out ai)) { var actorTooltip = ai.TraitInfos().FirstOrDefault(info => info.EnabledByDefault); if (actorTooltip != null) return actorTooltip.Name; } return a; } } }