#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Collections.Generic; using OpenRA.Primitives; using OpenRA.Widgets; namespace OpenRA.Mods.Common.Widgets.Logic { public class InputSettingsLogic : ChromeLogic { [FluentReference] const string Classic = "options-control-scheme.classic"; [FluentReference] const string Modern = "options-control-scheme.modern"; [FluentReference] const string Disabled = "options-mouse-scroll-type.disabled"; [FluentReference] const string Standard = "options-mouse-scroll-type.standard"; [FluentReference] const string Inverted = "options-mouse-scroll-type.inverted"; [FluentReference] const string Joystick = "options-mouse-scroll-type.joystick"; readonly string classic; readonly string modern; readonly GameSettings gameSettings; [ObjectCreator.UseCtor] public InputSettingsLogic(ModData modData, SettingsLogic settingsLogic, string panelID, string label) { classic = FluentProvider.GetMessage(Classic); modern = FluentProvider.GetMessage(Modern); gameSettings = modData.GetSettings(); settingsLogic.RegisterSettingsPanel(panelID, label, InitPanel, ResetPanel); } Func InitPanel(Widget panel) { var scrollPanel = panel.Get("SETTINGS_SCROLLPANEL"); SettingsUtils.BindCheckboxPref(panel, "ALTERNATE_SCROLL_CHECKBOX", gameSettings, "UseAlternateScrollButton"); SettingsUtils.BindCheckboxPref(panel, "EDGESCROLL_CHECKBOX", gameSettings, "ViewportEdgeScroll"); SettingsUtils.BindCheckboxPref(panel, "LOCKMOUSE_CHECKBOX", gameSettings, "LockMouseWindow"); SettingsUtils.BindSliderPref(panel, "ZOOMSPEED_SLIDER", gameSettings, "ZoomSpeed"); SettingsUtils.BindSliderPref(panel, "SCROLLSPEED_SLIDER", gameSettings, "ViewportEdgeScrollStep"); SettingsUtils.BindSliderPref(panel, "UI_SCROLLSPEED_SLIDER", gameSettings, "UIScrollSpeed"); var mouseControlDropdown = panel.Get("MOUSE_CONTROL_DROPDOWN"); mouseControlDropdown.OnMouseDown = _ => ShowMouseControlDropdown(mouseControlDropdown, gameSettings); mouseControlDropdown.GetText = () => gameSettings.UseClassicMouseStyle ? classic : modern; var mouseScrollDropdown = panel.Get("MOUSE_SCROLL_TYPE_DROPDOWN"); mouseScrollDropdown.OnMouseDown = _ => ShowMouseScrollDropdown(mouseScrollDropdown, gameSettings); // MouseScroll can change, must display latest value. #pragma warning disable IDE0200 // Remove unnecessary lambda expression mouseScrollDropdown.GetText = () => gameSettings.MouseScroll.ToString(); #pragma warning restore IDE0200 var mouseControlDescClassic = panel.Get("MOUSE_CONTROL_DESC_CLASSIC"); mouseControlDescClassic.IsVisible = () => gameSettings.UseClassicMouseStyle; var mouseControlDescModern = panel.Get("MOUSE_CONTROL_DESC_MODERN"); mouseControlDescModern.IsVisible = () => !gameSettings.UseClassicMouseStyle; foreach (var container in new[] { mouseControlDescClassic, mouseControlDescModern }) { var classicScrollRight = container.Get("DESC_SCROLL_RIGHT"); classicScrollRight.IsVisible = () => gameSettings.UseClassicMouseStyle ^ gameSettings.UseAlternateScrollButton; var classicScrollMiddle = container.Get("DESC_SCROLL_MIDDLE"); classicScrollMiddle.IsVisible = () => !gameSettings.UseClassicMouseStyle ^ gameSettings.UseAlternateScrollButton; var zoomDesc = container.Get("DESC_ZOOM"); zoomDesc.IsVisible = () => gameSettings.ZoomModifier == Modifiers.None; var zoomDescModifier = container.Get("DESC_ZOOM_MODIFIER"); zoomDescModifier.IsVisible = () => gameSettings.ZoomModifier != Modifiers.None; var zoomDescModifierTemplate = zoomDescModifier.GetText(); var zoomDescModifierLabel = new CachedTransform( mod => zoomDescModifierTemplate.Replace("MODIFIER", mod.ToString())); zoomDescModifier.GetText = () => zoomDescModifierLabel.Update(gameSettings.ZoomModifier); var edgescrollDesc = container.Get("DESC_EDGESCROLL"); edgescrollDesc.IsVisible = () => gameSettings.ViewportEdgeScroll; } // Apply mouse focus preferences immediately var lockMouseCheckbox = panel.Get("LOCKMOUSE_CHECKBOX"); var oldOnClick = lockMouseCheckbox.OnClick; lockMouseCheckbox.OnClick = () => { // Still perform the old behaviour for clicking the checkbox, before // applying the changes live. oldOnClick(); MakeMouseFocusSettingsLive(gameSettings); }; var zoomModifierDropdown = panel.Get("ZOOM_MODIFIER"); zoomModifierDropdown.OnMouseDown = _ => ShowZoomModifierDropdown(zoomModifierDropdown, gameSettings); // ZoomModifier can change, must display latest value. #pragma warning disable IDE0200 // Remove unnecessary lambda expression zoomModifierDropdown.GetText = () => gameSettings.ZoomModifier.ToString(); #pragma warning restore IDE0200 SettingsUtils.AdjustSettingsScrollPanelLayout(scrollPanel); return () => false; } Action ResetPanel(Widget panel) { var defaultGameSettings = new GameSettings(); return () => { gameSettings.UseClassicMouseStyle = defaultGameSettings.UseClassicMouseStyle; gameSettings.MouseScroll = defaultGameSettings.MouseScroll; gameSettings.UseAlternateScrollButton = defaultGameSettings.UseAlternateScrollButton; gameSettings.LockMouseWindow = defaultGameSettings.LockMouseWindow; gameSettings.ViewportEdgeScroll = defaultGameSettings.ViewportEdgeScroll; gameSettings.ViewportEdgeScrollStep = defaultGameSettings.ViewportEdgeScrollStep; gameSettings.ZoomSpeed = defaultGameSettings.ZoomSpeed; gameSettings.UIScrollSpeed = defaultGameSettings.UIScrollSpeed; gameSettings.ZoomModifier = defaultGameSettings.ZoomModifier; panel.Get("SCROLLSPEED_SLIDER").Value = gameSettings.ViewportEdgeScrollStep; panel.Get("UI_SCROLLSPEED_SLIDER").Value = gameSettings.UIScrollSpeed; MakeMouseFocusSettingsLive(gameSettings); }; } public static void ShowMouseControlDropdown(DropDownButtonWidget dropdown, GameSettings gameSettings) { var options = new Dictionary() { { FluentProvider.GetMessage(Classic), true }, { FluentProvider.GetMessage(Modern), false }, }; ScrollItemWidget SetupItem(string o, ScrollItemWidget itemTemplate) { var item = ScrollItemWidget.Setup(itemTemplate, () => gameSettings.UseClassicMouseStyle == options[o], () => gameSettings.UseClassicMouseStyle = options[o]); item.Get("LABEL").GetText = () => o; return item; } dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, SetupItem); } static void ShowMouseScrollDropdown(DropDownButtonWidget dropdown, GameSettings gameSettings) { var options = new Dictionary() { { FluentProvider.GetMessage(Disabled), MouseScrollType.Disabled }, { FluentProvider.GetMessage(Standard), MouseScrollType.Standard }, { FluentProvider.GetMessage(Inverted), MouseScrollType.Inverted }, { FluentProvider.GetMessage(Joystick), MouseScrollType.Joystick }, }; ScrollItemWidget SetupItem(string o, ScrollItemWidget itemTemplate) { var item = ScrollItemWidget.Setup(itemTemplate, () => gameSettings.MouseScroll == options[o], () => gameSettings.MouseScroll = options[o]); item.Get("LABEL").GetText = () => o; return item; } dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, SetupItem); } static void ShowZoomModifierDropdown(DropDownButtonWidget dropdown, GameSettings gameSettings) { var options = new Dictionary() { { ModifiersExts.DisplayString(Modifiers.Alt), Modifiers.Alt }, { ModifiersExts.DisplayString(Modifiers.Ctrl), Modifiers.Ctrl }, { ModifiersExts.DisplayString(Modifiers.Meta), Modifiers.Meta }, { ModifiersExts.DisplayString(Modifiers.Shift), Modifiers.Shift }, { ModifiersExts.DisplayString(Modifiers.None), Modifiers.None } }; ScrollItemWidget SetupItem(string o, ScrollItemWidget itemTemplate) { var item = ScrollItemWidget.Setup(itemTemplate, () => gameSettings.ZoomModifier == options[o], () => gameSettings.ZoomModifier = options[o]); item.Get("LABEL").GetText = () => o; return item; } dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, SetupItem); } static void MakeMouseFocusSettingsLive(GameSettings gameSettings) { if (gameSettings.LockMouseWindow) Game.Renderer.GrabWindowMouseFocus(); else Game.Renderer.ReleaseWindowMouseFocus(); } } }