using System; using System.Collections.Generic; using System.Linq; using System.Text; using OpenRa.Game.Effects; namespace OpenRa.Game.Traits { class Explodes : INotifyDamage { public Explodes(Actor self) {} public void Damaged(Actor self, AttackInfo e) { if (self.IsDead) { var unit = self.traits.GetOrDefault(); var altitude = unit != null ? unit.Altitude : 0; Game.world.AddFrameEndTask( w => w.Add(new Bullet("UnitExplode", e.Attacker.Owner, e.Attacker, self.CenterLocation.ToInt2(), self.CenterLocation.ToInt2(), altitude, altitude))); } } } }