using System; namespace OpenRa.Game.Traits { class RenderBuildingOre : RenderBuilding, INotifyBuildComplete { public RenderBuildingOre(Actor self) : base(self) { } public void BuildingComplete( Actor self ) { anim.PlayFetchIndex( "idle", () => (int)( 4.9 * self.Owner.GetSiloFullness() ) ); } } }