#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Network; using OpenRA.Server; using S = OpenRA.Server.Server; namespace OpenRA.Mods.RA.Server { public class LobbyCommands : ServerTrait, IInterpretCommand, INotifyServerStart { static bool ValidateSlotCommand(S server, Connection conn, Session.Client client, string arg, bool requiresHost) { if (!server.LobbyInfo.Slots.ContainsKey(arg)) { Log.Write("server", "Invalid slot: {0}", arg); return false; } if (requiresHost && !client.IsAdmin) { server.SendOrderTo(conn, "Message", "Only the host can do that"); return false; } return true; } public static bool ValidateCommand(S server, Connection conn, Session.Client client, string cmd) { if (server.State == ServerState.GameStarted) { server.SendOrderTo(conn, "Message", "Cannot change state when game started. ({0})".F(cmd)); return false; } else if (client.State == Session.ClientState.Ready && !(cmd.StartsWith("state") || cmd == "startgame")) { server.SendOrderTo(conn, "Message", "Cannot change state when marked as ready."); return false; } return true; } static void CheckAutoStart(S server) { var playerClients = server.LobbyInfo.Clients.Where(c => c.Bot == null && c.Slot != null); // Are all players ready? if (!playerClients.Any() || playerClients.Any(c => c.State != Session.ClientState.Ready)) return; // Are the map conditions satisfied? if (server.LobbyInfo.Slots.Any(sl => sl.Value.Required && server.LobbyInfo.ClientInSlot(sl.Key) == null)) return; server.StartGame(); } public bool InterpretCommand(S server, Connection conn, Session.Client client, string cmd) { if (!ValidateCommand(server, conn, client, cmd)) return false; var dict = new Dictionary> { { "state", s => { var state = Session.ClientState.Invalid; if (!Enum.TryParse(s, false, out state)) { server.SendOrderTo(conn, "Message", "Malformed state command"); return true; } client.State = state; Log.Write("server", "Player @{0} is {1}", conn.socket.RemoteEndPoint, client.State); server.SyncLobbyClients(); CheckAutoStart(server); return true; }}, { "startgame", s => { if (!client.IsAdmin) { server.SendOrderTo(conn, "Message", "Only the host can start the game"); return true; } if (server.LobbyInfo.Slots.Any(sl => sl.Value.Required && server.LobbyInfo.ClientInSlot(sl.Key) == null)) { server.SendOrderTo(conn, "Message", "Unable to start the game until required slots are full."); return true; } server.StartGame(); return true; }}, { "slot", s => { if (!server.LobbyInfo.Slots.ContainsKey(s)) { Log.Write("server", "Invalid slot: {0}", s ); return false; } var slot = server.LobbyInfo.Slots[s]; if (slot.Closed || server.LobbyInfo.ClientInSlot(s) != null) return false; client.Slot = s; S.SyncClientToPlayerReference(client, server.Map.Players[s]); server.SyncLobbyClients(); CheckAutoStart(server); return true; }}, { "allow_spectators", s => { if (bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllowSpectators)) { server.SyncLobbyGlobalSettings(); return true; } else { server.SendOrderTo(conn, "Message", "Malformed allow_spectate command"); return true; } }}, { "spectate", s => { if (server.LobbyInfo.GlobalSettings.AllowSpectators || client.IsAdmin) { client.Slot = null; client.SpawnPoint = 0; client.Color = HSLColor.FromRGB(255, 255, 255); server.SyncLobbyClients(); return true; } else return false; }}, { "slot_close", s => { if (!ValidateSlotCommand(server, conn, client, s, true)) return false; // kick any player that's in the slot var occupant = server.LobbyInfo.ClientInSlot(s); if (occupant != null) { if (occupant.Bot != null) { server.LobbyInfo.Clients.Remove(occupant); server.SyncLobbyClients(); var ping = server.LobbyInfo.PingFromClient(occupant); server.LobbyInfo.ClientPings.Remove(ping); server.SyncClientPing(); } else { var occupantConn = server.Conns.FirstOrDefault(c => c.PlayerIndex == occupant.Index); if (occupantConn != null) { server.SendOrderTo(occupantConn, "ServerError", "Your slot was closed by the host"); server.DropClient(occupantConn); } } } server.LobbyInfo.Slots[s].Closed = true; server.SyncLobbySlots(); return true; }}, { "slot_open", s => { if (!ValidateSlotCommand( server, conn, client, s, true )) return false; var slot = server.LobbyInfo.Slots[s]; slot.Closed = false; server.SyncLobbySlots(); // Slot may have a bot in it var occupant = server.LobbyInfo.ClientInSlot(s); if (occupant != null && occupant.Bot != null) { server.LobbyInfo.Clients.Remove(occupant); var ping = server.LobbyInfo.PingFromClient(occupant); server.LobbyInfo.ClientPings.Remove(ping); } server.SyncLobbyClients(); return true; }}, { "slot_bot", s => { var parts = s.Split(' '); if (parts.Length < 3) { server.SendOrderTo(conn, "Message", "Malformed slot_bot command"); return true; } if (!ValidateSlotCommand(server, conn, client, parts[0], true)) return false; var slot = server.LobbyInfo.Slots[parts[0]]; var bot = server.LobbyInfo.ClientInSlot(parts[0]); int controllerClientIndex; if (!Exts.TryParseIntegerInvariant(parts[1], out controllerClientIndex)) { Log.Write("server", "Invalid bot controller client index: {0}", parts[1]); return false; } var botType = parts.Skip(2).JoinWith(" "); // Invalid slot if (bot != null && bot.Bot == null) { server.SendOrderTo(conn, "Message", "Can't add bots to a slot with another client"); return true; } slot.Closed = false; if (bot == null) { // Create a new bot bot = new Session.Client() { Index = server.ChooseFreePlayerIndex(), Name = botType, Bot = botType, Slot = parts[0], Country = "random", SpawnPoint = 0, Team = 0, State = Session.ClientState.NotReady, BotControllerClientIndex = controllerClientIndex }; // pick a random color for the bot var hue = (byte)server.Random.Next(255); var sat = (byte)server.Random.Next(255); var lum = (byte)server.Random.Next(51,255); bot.Color = bot.PreferredColor = new HSLColor(hue, sat, lum); server.LobbyInfo.Clients.Add(bot); } else { // Change the type of the existing bot bot.Name = botType; bot.Bot = botType; } S.SyncClientToPlayerReference(bot, server.Map.Players[parts[0]]); server.SyncLobbyClients(); server.SyncLobbySlots(); return true; }}, { "map", s => { if (!client.IsAdmin) { server.SendOrderTo(conn, "Message", "Only the host can change the map"); return true; } if (server.ModData.MapCache[s].Status != MapStatus.Available) { server.SendOrderTo(conn, "Message", "Map was not found on server"); return true; } server.LobbyInfo.GlobalSettings.Map = s; var oldSlots = server.LobbyInfo.Slots.Keys.ToArray(); LoadMap(server); SetDefaultDifficulty(server); // Reset client states foreach (var c in server.LobbyInfo.Clients) c.State = Session.ClientState.Invalid; // Reassign players into new slots based on their old slots: // - Observers remain as observers // - Players who now lack a slot are made observers // - Bots who now lack a slot are dropped var slots = server.LobbyInfo.Slots.Keys.ToArray(); var i = 0; foreach (var os in oldSlots) { var c = server.LobbyInfo.ClientInSlot(os); if (c == null) continue; c.SpawnPoint = 0; c.Slot = i < slots.Length ? slots[i++] : null; if (c.Slot != null) { // Remove Bot from slot if slot forbids bots if (c.Bot != null && !server.Map.Players[c.Slot].AllowBots) server.LobbyInfo.Clients.Remove(c); S.SyncClientToPlayerReference(c, server.Map.Players[c.Slot]); } else if (c.Bot != null) server.LobbyInfo.Clients.Remove(c); } server.SyncLobbyInfo(); server.SendMessage("{0} changed the map to {1}.".F(client.Name, server.Map.Title)); return true; }}, { "fragilealliance", s => { if (!client.IsAdmin) { server.SendOrderTo(conn, "Message", "Only the host can set that option"); return true; } if (server.Map.Options.FragileAlliances.HasValue) { server.SendOrderTo(conn, "Message", "Map has disabled alliance configuration"); return true; } bool.TryParse(s, out server.LobbyInfo.GlobalSettings.FragileAlliances); server.SyncLobbyGlobalSettings(); server.SendMessage("{0} {1} Diplomacy Changes." .F(client.Name, server.LobbyInfo.GlobalSettings.FragileAlliances ? "enabled" : "disabled")); return true; }}, { "allowcheats", s => { if (!client.IsAdmin) { server.SendOrderTo(conn, "Message", "Only the host can set that option"); return true; } if (server.Map.Options.Cheats.HasValue) { server.SendOrderTo(conn, "Message", "Map has disabled cheat configuration"); return true; } bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllowCheats); server.SyncLobbyGlobalSettings(); server.SendMessage("{0} {1} Developer Cheats." .F(client.Name, server.LobbyInfo.GlobalSettings.AllowCheats ? "allowed" : "disallowed")); return true; }}, { "shroud", s => { if (!client.IsAdmin) { server.SendOrderTo(conn, "Message", "Only the host can set that option"); return true; } if (server.Map.Options.Shroud.HasValue) { server.SendOrderTo(conn, "Message", "Map has disabled shroud configuration"); return true; } bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Shroud); server.SyncLobbyGlobalSettings(); server.SendMessage("{0} {1} Shroud." .F(client.Name, server.LobbyInfo.GlobalSettings.Shroud ? "enabled" : "disabled")); return true; }}, { "fog", s => { if (!client.IsAdmin) { server.SendOrderTo(conn, "Message", "Only the host can set that option"); return true; } if (server.Map.Options.Fog.HasValue) { server.SendOrderTo(conn, "Message", "Map has disabled fog configuration"); return true; } bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Fog); server.SyncLobbyGlobalSettings(); server.SendMessage("{0} {1} Fog of War." .F(client.Name, server.LobbyInfo.GlobalSettings.Fog ? "enabled" : "disabled")); return true; }}, { "assignteams", s => { if (!client.IsAdmin) { server.SendOrderTo(conn, "Message", "Only the host can set that option"); return true; } int teamCount; if (!Exts.TryParseIntegerInvariant(s, out teamCount)) { server.SendOrderTo(conn, "Message", "Number of teams could not be parsed: {0}".F(s)); return true; } var maxTeams = (server.LobbyInfo.Clients.Count(c => c.Slot != null) + 1) / 2; teamCount = teamCount.Clamp(0, maxTeams); var players = server.LobbyInfo.Slots .Select(slot => server.LobbyInfo.ClientInSlot(slot.Key)) .Where(c => c != null && !server.LobbyInfo.Slots[c.Slot].LockTeam); var assigned = 0; var playerCount = players.Count(); foreach (var player in players) { // Free for all if (teamCount == 0) player.Team = 0; // Humans vs Bots else if (teamCount == 1) player.Team = player.Bot == null ? 1 : 2; else player.Team = assigned++ * teamCount / playerCount + 1; } server.SyncLobbyClients(); return true; }}, { "crates", s => { if (!client.IsAdmin) { server.SendOrderTo(conn, "Message", "Only the host can set that option"); return true; } if (server.Map.Options.Crates.HasValue) { server.SendOrderTo(conn, "Message", "Map has disabled crate configuration"); return true; } bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Crates); server.SyncLobbyGlobalSettings(); server.SendMessage("{0} {1} Crates Appear." .F(client.Name, server.LobbyInfo.GlobalSettings.Crates ? "enabled" : "disabled")); return true; }}, { "allybuildradius", s => { if (!client.IsAdmin) { server.SendOrderTo(conn, "Message", "Only the host can set that option"); return true; } if (server.Map.Options.AllyBuildRadius.HasValue) { server.SendOrderTo(conn, "Message", "Map has disabled ally build radius configuration"); return true; } bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllyBuildRadius); server.SyncLobbyGlobalSettings(); server.SendMessage("{0} {1} Build off Ally ConYards." .F(client.Name, server.LobbyInfo.GlobalSettings.AllyBuildRadius ? "enabled" : "disabled")); return true; }}, { "difficulty", s => { if (!client.IsAdmin) { server.SendOrderTo(conn, "Message", "Only the host can set that option"); return true; } if (s != null && !server.Map.Options.Difficulties.Contains(s)) { server.SendOrderTo(conn, "Message", "Unsupported difficulty selected: {0}".F(s)); server.SendOrderTo(conn, "Message", "Supported difficulties: {0}".F(server.Map.Options.Difficulties.JoinWith(","))); return true; } server.LobbyInfo.GlobalSettings.Difficulty = s; server.SyncLobbyGlobalSettings(); return true; }}, { "startingunits", s => { if (!client.IsAdmin) { server.SendOrderTo(conn, "Message", "Only the host can set that option"); return true; } if (!server.Map.Options.ConfigurableStartingUnits) { server.SendOrderTo(conn, "Message", "Map has disabled start unit configuration"); return true; } server.LobbyInfo.GlobalSettings.StartingUnitsClass = s; server.SyncLobbyGlobalSettings(); server.SendMessage("{0} changed Starting Units to {1}.".F(client.Name, s)); return true; }}, { "startingcash", s => { if (!client.IsAdmin) { server.SendOrderTo(conn, "Message", "Only the host can set that option"); return true; } if (server.Map.Options.StartingCash.HasValue) { server.SendOrderTo(conn, "Message", "Map has disabled cash configuration"); return true; } server.LobbyInfo.GlobalSettings.StartingCash = Exts.ParseIntegerInvariant(s); server.SyncLobbyGlobalSettings(); server.SendMessage("{0} changed Starting Cash to ${1}.".F(client.Name, s)); return true; }}, { "techlevel", s => { if (!client.IsAdmin) { server.SendOrderTo(conn, "Message", "Only the host can set that option"); return true; } if (server.Map.Options.TechLevel != null) { server.SendOrderTo(conn, "Message", "Map has disabled Tech configuration"); return true; } server.LobbyInfo.GlobalSettings.TechLevel = s; server.SyncLobbyInfo(); server.SendMessage("{0} changed Tech Level to {1}.".F(client.Name, s)); return true; }}, { "kick", s => { if (!client.IsAdmin) { server.SendOrderTo(conn, "Message", "Only the host can kick players"); return true; } var split = s.Split(' '); if (split.Length < 2) { server.SendOrderTo(conn, "Message", "Malformed kick command"); return true; } int kickClientID; Exts.TryParseIntegerInvariant(split[0], out kickClientID); var kickConn = server.Conns.SingleOrDefault(c => server.GetClient(c) != null && server.GetClient(c).Index == kickClientID); if (kickConn == null) { server.SendOrderTo(conn, "Message", "Noone in that slot."); return true; } var kickClient = server.GetClient(kickConn); Log.Write("server", "Kicking client {0} as requested", kickClientID); server.SendMessage("{0} kicked {1} from the server.".F(client.Name, kickClient.Name)); server.SendOrderTo(kickConn, "ServerError", "You have been kicked from the server"); server.DropClient(kickConn); bool tempBan; bool.TryParse(split[1], out tempBan); if (tempBan) { Log.Write("server", "Temporarily banning client {0} ({1}) as requested", kickClientID, kickClient.IpAddress); server.SendMessage("{0} temporarily banned {1} from the server.".F(client.Name, kickClient.Name)); server.TempBans.Add(kickClient.IpAddress); } server.SyncLobbyClients(); server.SyncLobbySlots(); return true; }}, { "name", s => { Log.Write("server", "Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s); client.Name = s; server.SyncLobbyClients(); return true; }}, { "race", s => { var parts = s.Split(' '); var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0])); // Only the host can change other client's info if (targetClient.Index != client.Index && !client.IsAdmin) return true; // Map has disabled race changes if (server.LobbyInfo.Slots[targetClient.Slot].LockRace) return true; targetClient.Country = parts[1]; server.SyncLobbyClients(); return true; }}, { "team", s => { var parts = s.Split(' '); var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0])); // Only the host can change other client's info if (targetClient.Index != client.Index && !client.IsAdmin) return true; // Map has disabled team changes if (server.LobbyInfo.Slots[targetClient.Slot].LockTeam) return true; int team; if (!Exts.TryParseIntegerInvariant(parts[1], out team)) { Log.Write("server", "Invalid team: {0}", s ); return false; } targetClient.Team = team; server.SyncLobbyClients(); return true; }}, { "spawn", s => { var parts = s.Split(' '); var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0])); // Only the host can change other client's info if (targetClient.Index != client.Index && !client.IsAdmin) return true; // Spectators don't need a spawnpoint if (targetClient.Slot == null) return true; // Map has disabled spawn changes if (server.LobbyInfo.Slots[targetClient.Slot].LockSpawn) return true; int spawnPoint; if (!Exts.TryParseIntegerInvariant(parts[1], out spawnPoint) || spawnPoint < 0 || spawnPoint > server.Map.GetSpawnPoints().Length) { Log.Write("server", "Invalid spawn point: {0}", parts[1]); return true; } if (server.LobbyInfo.Clients.Where(cc => cc != client).Any(cc => (cc.SpawnPoint == spawnPoint) && (cc.SpawnPoint != 0))) { server.SendOrderTo(conn, "Message", "You can't be at the same spawn point as another player"); return true; } targetClient.SpawnPoint = spawnPoint; server.SyncLobbyClients(); return true; }}, { "color", s => { var parts = s.Split(' '); var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0])); // Only the host can change other client's info if (targetClient.Index != client.Index && !client.IsAdmin) return true; // Spectator or map has disabled color changes if (targetClient.Slot == null || server.LobbyInfo.Slots[targetClient.Slot].LockColor) return true; var ci = parts[1].Split(',').Select(cc => Exts.ParseIntegerInvariant(cc)).ToArray(); targetClient.Color = targetClient.PreferredColor = new HSLColor((byte)ci[0], (byte)ci[1], (byte)ci[2]); server.SyncLobbyClients(); return true; }} }; var cmdName = cmd.Split(' ').First(); var cmdValue = cmd.Split(' ').Skip(1).JoinWith(" "); Func a; if (!dict.TryGetValue(cmdName, out a)) return false; return a(cmdValue); } public void ServerStarted(S server) { LoadMap(server); SetDefaultDifficulty(server); } static Session.Slot MakeSlotFromPlayerReference(PlayerReference pr) { if (!pr.Playable) return null; if (Game.Settings.Server.LockBots) pr.AllowBots = false; return new Session.Slot { PlayerReference = pr.Name, Closed = false, AllowBots = pr.AllowBots, LockRace = pr.LockRace, LockColor = pr.LockColor, LockTeam = pr.LockTeam, LockSpawn = pr.LockSpawn, Required = pr.Required, }; } static void LoadMap(S server) { server.Map = server.ModData.MapCache[server.LobbyInfo.GlobalSettings.Map].Map; server.LobbyInfo.Slots = server.Map.Players .Select(p => MakeSlotFromPlayerReference(p.Value)) .Where(s => s != null) .ToDictionary(s => s.PlayerReference, s => s); server.Map.Options.UpdateServerSettings(server.LobbyInfo.GlobalSettings); } static void SetDefaultDifficulty(S server) { if (!server.Map.Options.Difficulties.Any()) { server.LobbyInfo.GlobalSettings.Difficulty = null; return; } if (!server.Map.Options.Difficulties.Contains(server.LobbyInfo.GlobalSettings.Difficulty)) server.LobbyInfo.GlobalSettings.Difficulty = server.Map.Options.Difficulties.First(); } } }