#region Copyright & License Information /* * Copyright 2007-2012 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.Mods.RA.Buildings; using OpenRA.Network; using OpenRA.Traits; using OpenRA.Widgets; namespace OpenRA.Mods.RA.Widgets.Logic { public class ObserverStatsLogic { ContainerWidget basicStatsHeaders; ContainerWidget economicStatsHeaders; ContainerWidget productionStatsHeaders; ContainerWidget combatStatsHeaders; ScrollPanelWidget playerStatsPanel; ScrollItemWidget basicPlayerTemplate; ScrollItemWidget economicPlayerTemplate; ScrollItemWidget productionPlayerTemplate; ScrollItemWidget combatPlayerTemplate; ScrollItemWidget teamTemplate; DropDownButtonWidget statsDropDown; IEnumerable players; World world; [ObjectCreator.UseCtor] public ObserverStatsLogic(World world, Widget widget) { this.world = world; players = world.Players.Where(p => !p.NonCombatant); basicStatsHeaders = widget.Get("BASIC_STATS_HEADERS"); economicStatsHeaders = widget.Get("ECONOMIC_STATS_HEADERS"); productionStatsHeaders = widget.Get("PRODUCTION_STATS_HEADERS"); combatStatsHeaders = widget.Get("COMBAT_STATS_HEADERS"); playerStatsPanel = widget.Get("PLAYER_STATS_PANEL"); playerStatsPanel.Layout = new GridLayout(playerStatsPanel); basicPlayerTemplate = playerStatsPanel.Get("BASIC_PLAYER_TEMPLATE"); economicPlayerTemplate = playerStatsPanel.Get("ECONOMIC_PLAYER_TEMPLATE"); productionPlayerTemplate = playerStatsPanel.Get("PRODUCTION_PLAYER_TEMPLATE"); combatPlayerTemplate = playerStatsPanel.Get("COMBAT_PLAYER_TEMPLATE"); teamTemplate = playerStatsPanel.Get("TEAM_TEMPLATE"); statsDropDown = widget.Get("STATS_DROPDOWN"); statsDropDown.GetText = () => "Basic"; statsDropDown.OnMouseDown = _ => { var options = new List { new StatsDropDownOption { Title = "Basic", IsSelected = () => basicStatsHeaders.Visible, OnClick = () => { ClearStats(); statsDropDown.GetText = () => "Basic"; DisplayStats(BasicStats); } }, new StatsDropDownOption { Title = "Economic", IsSelected = () => economicStatsHeaders.Visible, OnClick = () => { ClearStats(); statsDropDown.GetText = () => "Economic"; DisplayStats(EconomicStats); } }, new StatsDropDownOption { Title = "Production", IsSelected = () => productionStatsHeaders.Visible, OnClick = () => { ClearStats(); statsDropDown.GetText = () => "Production"; DisplayStats(ProductionStats); } }, new StatsDropDownOption { Title = "Combat", IsSelected = () => combatStatsHeaders.Visible, OnClick = () => { ClearStats(); statsDropDown.GetText = () => "Combat"; DisplayStats(CombatStats); } } }; Func setupItem = (option, template) => { var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick); item.Get("LABEL").GetText = () => option.Title; return item; }; statsDropDown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 150, options, setupItem); }; widget.Height = (200 + (Math.Min(8, players.Count()) * 25)).ToString(); InitializeWidgets(widget, widget.Get("BACKGROUND"), widget.Get("PLAYER_STATS_PANEL")); ClearStats(); DisplayStats(BasicStats); } void ClearStats() { playerStatsPanel.Children.Clear(); basicStatsHeaders.Visible = false; economicStatsHeaders.Visible = false; productionStatsHeaders.Visible = false; combatStatsHeaders.Visible = false; } void DisplayStats(Func forEachPlayer) { var teams = players.GroupBy(p => (world.LobbyInfo.ClientWithIndex(p.ClientIndex) ?? new Session.Client()).Team).OrderBy(g => g.Key); foreach (var t in teams) { var team = t; var tt = ScrollItemWidget.Setup(teamTemplate, () => false, () => { }); tt.IgnoreMouseOver = true; tt.Get("TEAM").GetText = () => team.Key == 0 ? "No team" : "Team " + team.Key; playerStatsPanel.AddChild(tt); foreach (var p in team) { var player = p; playerStatsPanel.AddChild(forEachPlayer(player)); } } } ScrollItemWidget CombatStats(Player player) { combatStatsHeaders.Visible = true; var template = SetupPlayerScrollItemWidget(combatPlayerTemplate, player); AddPlayerFlagAndName(template, player); var stats = player.PlayerActor.Trait(); template.Get("CONTROL").GetText = () => MapControl(stats.MapControl); template.Get("KILLS_COST").GetText = () => "$" + stats.KillsCost.ToString(); template.Get("DEATHS_COST").GetText = () => "$" + stats.DeathsCost.ToString(); template.Get("UNITS_KILLED").GetText = () => stats.UnitsKilled.ToString(); template.Get("UNITS_DEAD").GetText = () => stats.UnitsDead.ToString(); template.Get("BUILDINGS_KILLED").GetText = () => stats.BuildingsKilled.ToString(); template.Get("BUILDINGS_DEAD").GetText = () => stats.BuildingsDead.ToString(); return template; } ScrollItemWidget ProductionStats(Player player) { productionStatsHeaders.Visible = true; var template = SetupPlayerScrollItemWidget(productionPlayerTemplate, player); AddPlayerFlagAndName(template, player); template.Get("PRODUCTION_ICONS").GetPlayer = () => player; template.Get("SUPPORT_POWER_ICONS").GetPlayer = () => player; return template; } ScrollItemWidget EconomicStats(Player player) { economicStatsHeaders.Visible = true; var template = SetupPlayerScrollItemWidget(economicPlayerTemplate, player); AddPlayerFlagAndName(template, player); var res = player.PlayerActor.Trait(); template.Get("CASH").GetText = () => "$" + (res.DisplayCash + res.DisplayOre); template.Get("EARNED_MIN").GetText = () => EarnedPerMinute(res.Earned); template.Get("EARNED").GetText = () => "$" + res.Earned; template.Get("SPENT").GetText = () => "$" + res.Spent; var assets = template.Get("ASSETS"); assets.GetText = () => "$" + world.Actors .Where(a => a.Owner == player && !a.IsDead() && a.Info.Traits.WithInterface().Any()) .Sum(a => a.Info.Traits.WithInterface().First().Cost); var harvesters = template.Get("HARVESTERS"); harvesters.GetText = () => world.Actors.Count(a => a.Owner == player && !a.IsDead() && a.HasTrait()).ToString(); return template; } ScrollItemWidget BasicStats(Player player) { basicStatsHeaders.Visible = true; var template = SetupPlayerScrollItemWidget(basicPlayerTemplate, player); AddPlayerFlagAndName(template, player); var res = player.PlayerActor.Trait(); template.Get("CASH").GetText = () => "$" + (res.DisplayCash + res.DisplayOre); template.Get("EARNED_MIN").GetText = () => EarnedPerMinute(res.Earned); var powerRes = player.PlayerActor.Trait(); var power = template.Get("POWER"); power.GetText = () => powerRes.PowerDrained + "/" + powerRes.PowerProvided; power.GetColor = () => GetPowerColor(powerRes.PowerState); template.Get("KILLS").GetText = () => player.Kills.ToString(); template.Get("DEATHS").GetText = () => player.Deaths.ToString(); var stats = player.PlayerActor.Trait(); template.Get("ACTIONS_MIN").GetText = () => OrdersPerMinute(stats.OrderCount); return template; } ScrollItemWidget SetupPlayerScrollItemWidget(ScrollItemWidget template, Player player) { return ScrollItemWidget.Setup(template, () => false, () => { var playerBase = world.Actors.FirstOrDefault(a => !a.IsDead() && a.HasTrait() && a.Owner == player); if (playerBase != null) { Game.MoveViewport(playerBase.Location.ToFloat2()); } }); } string MapControl(double control) { return (control * 100).ToString("F1") + "%"; } string OrdersPerMinute(double orders) { return (world.FrameNumber == 0 ? 0 : orders / (world.FrameNumber / 1500.0)).ToString("F1"); } string EarnedPerMinute(double earned) { return "$" + (world.FrameNumber == 0 ? 0 : earned / (world.FrameNumber / 1500.0)).ToString("F2"); } static void AddPlayerFlagAndName(ScrollItemWidget template, Player player) { var flag = template.Get("FLAG"); flag.GetImageName = () => player.Country.Race; flag.GetImageCollection = () => "flags"; var playerName = template.Get("PLAYER"); playerName.GetText = () => player.PlayerName + (player.WinState == WinState.Undefined ? "" : " (" + player.WinState + ")"); playerName.GetColor = () => player.ColorRamp.GetColor(0); } static void InitializeWidgets(params Widget[] widgets) { var args = new WidgetArgs(); foreach (var widget in widgets) { widget.Initialize(args); } } static Color GetPowerColor(PowerState state) { if (state == PowerState.Critical) return Color.Red; if (state == PowerState.Low) return Color.Orange; return Color.LimeGreen; } class StatsDropDownOption { public string Title; public Func IsSelected; public Action OnClick; } } }