#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Collections.Generic; using OpenRA.Activities; using OpenRA.Mods.Common.Pathfinder; using OpenRA.Mods.Common.Traits; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Activities { public class FindAndDeliverResources : Activity { readonly Harvester harv; readonly HarvesterInfo harvInfo; readonly Mobile mobile; readonly ResourceClaimLayer claimLayer; readonly IPathFinder pathFinder; readonly DomainIndex domainIndex; Actor deliverActor; CPos? orderLocation; CPos? lastHarvestedCell; bool hasDeliveredLoad; bool hasHarvestedCell; bool hasWaited; public bool LastSearchFailed { get; private set; } public FindAndDeliverResources(Actor self, Actor deliverActor = null) { harv = self.Trait(); harvInfo = self.Info.TraitInfo(); mobile = self.Trait(); claimLayer = self.World.WorldActor.Trait(); pathFinder = self.World.WorldActor.Trait(); domainIndex = self.World.WorldActor.Trait(); this.deliverActor = deliverActor; } public FindAndDeliverResources(Actor self, CPos orderLocation) : this(self, null) { this.orderLocation = orderLocation; } protected override void OnFirstRun(Actor self) { // If an explicit "harvest" order is given, direct the harvester to the ordered location instead of // the previous harvested cell for the initial search. if (orderLocation != null) { lastHarvestedCell = orderLocation; // If two "harvest" orders are issued consecutively, we deliver the load first if needed. // We have to make sure the actual "harvest" order is not skipped if a third order is queued, // so we keep deliveredLoad false. if (harv.IsFull) QueueChild(new DeliverResources(self)); } // If an explicit "deliver" order is given, the harvester goes immediately to the refinery. if (deliverActor != null) { QueueChild(new DeliverResources(self, deliverActor)); hasDeliveredLoad = true; deliverActor = null; } } public override bool Tick(Actor self) { if (IsCanceling) return true; if (NextActivity != null) { // Interrupt automated harvesting after clearing the first cell. if (!harvInfo.QueueFullLoad && (hasHarvestedCell || LastSearchFailed)) return true; // Interrupt automated harvesting after first complete harvest cycle. if (hasDeliveredLoad || harv.IsFull) return true; } // Are we full or have nothing more to gather? Deliver resources. if (harv.IsFull || (!harv.IsEmpty && LastSearchFailed)) { QueueChild(new DeliverResources(self)); hasDeliveredLoad = true; return false; } // After a failed search, wait and sit still for a bit before searching again. if (LastSearchFailed && !hasWaited) { QueueChild(new Wait(harv.Info.WaitDuration)); hasWaited = true; return false; } hasWaited = false; // Scan for resources. If no resources are found near the current field, search near the refinery // instead. If that doesn't help, give up for now. var closestHarvestableCell = ClosestHarvestablePos(self); if (!closestHarvestableCell.HasValue) { if (lastHarvestedCell != null) { lastHarvestedCell = null; // Forces search from backup position. closestHarvestableCell = ClosestHarvestablePos(self); LastSearchFailed = !closestHarvestableCell.HasValue; } else LastSearchFailed = true; } else LastSearchFailed = false; // If no harvestable position could be found and we are at the refinery, get out of the way // of the refinery entrance. if (LastSearchFailed) { var lastproc = harv.LastLinkedProc ?? harv.LinkedProc; if (lastproc != null && !lastproc.Disposed) { var deliveryLoc = lastproc.Location + lastproc.Trait().DeliveryOffset; if (self.Location == deliveryLoc && harv.IsEmpty) { var unblockCell = deliveryLoc + harv.Info.UnblockCell; var moveTo = mobile.NearestMoveableCell(unblockCell, 1, 5); QueueChild(mobile.MoveTo(moveTo, 1)); } } return false; } // If we get here, our search for resources was successful. Commence harvesting. QueueChild(new HarvestResource(self, closestHarvestableCell.Value)); lastHarvestedCell = closestHarvestableCell.Value; hasHarvestedCell = true; return false; } /// /// Finds the closest harvestable pos between the current position of the harvester /// and the last order location /// CPos? ClosestHarvestablePos(Actor self) { // Harvesters should respect an explicit harvest order instead of harvesting the current cell. if (orderLocation == null) { if (harv.CanHarvestCell(self, self.Location) && claimLayer.CanClaimCell(self, self.Location)) return self.Location; } else { if (harv.CanHarvestCell(self, orderLocation.Value) && claimLayer.CanClaimCell(self, orderLocation.Value)) return orderLocation; orderLocation = null; } // Determine where to search from and how far to search: var procLoc = GetSearchFromProcLocation(self); var searchFromLoc = lastHarvestedCell ?? procLoc; var searchRadius = lastHarvestedCell.HasValue ? harvInfo.SearchFromHarvesterRadius : harvInfo.SearchFromProcRadius; if (!searchFromLoc.HasValue) { searchFromLoc = self.Location; searchRadius = harvInfo.SearchFromHarvesterRadius; } var searchRadiusSquared = searchRadius * searchRadius; var procPos = procLoc.HasValue ? (WPos?)self.World.Map.CenterOfCell(procLoc.Value) : null; var harvPos = self.CenterPosition; // Find any harvestable resources: List path; using (var search = PathSearch.Search(self.World, mobile.Locomotor, self, BlockedByActor.Stationary, loc => domainIndex.IsPassable(self.Location, loc, mobile.Locomotor) && harv.CanHarvestCell(self, loc) && claimLayer.CanClaimCell(self, loc)) .WithCustomCost(loc => { if ((loc - searchFromLoc.Value).LengthSquared > searchRadiusSquared) return int.MaxValue; // Add a cost modifier to harvestable cells to prefer resources that are closer to the refinery. // This reduces the tendancy for harvesters to move in straight lines if (procPos.HasValue && harvInfo.ResourceRefineryDirectionPenalty > 0 && harv.CanHarvestCell(self, loc)) { var pos = self.World.Map.CenterOfCell(loc); // Calculate harv-cell-refinery angle (cosine rule) var a = harvPos - procPos.Value; var b = pos - procPos.Value; var c = pos - harvPos; if (b != WVec.Zero && c != WVec.Zero) { var cosA = (int)(512 * (b.LengthSquared + c.LengthSquared - a.LengthSquared) / b.Length / c.Length); // Cost modifier varies between 0 and ResourceRefineryDirectionPenalty return Math.Abs(harvInfo.ResourceRefineryDirectionPenalty / 2) + harvInfo.ResourceRefineryDirectionPenalty * cosA / 2048; } } return 0; }) .FromPoint(searchFromLoc.Value) .FromPoint(self.Location)) path = pathFinder.FindPath(search); if (path.Count > 0) return path[0]; return null; } public override IEnumerable GetTargets(Actor self) { yield return Target.FromCell(self.World, self.Location); } public override IEnumerable TargetLineNodes(Actor self) { if (ChildActivity != null) foreach (var n in ChildActivity.TargetLineNodes(self)) yield return n; if (orderLocation != null) yield return new TargetLineNode(Target.FromCell(self.World, orderLocation.Value), Color.Crimson); else if (deliverActor != null) yield return new TargetLineNode(Target.FromActor(deliverActor), Color.Green); } CPos? GetSearchFromProcLocation(Actor self) { if (harv.LastLinkedProc != null && !harv.LastLinkedProc.IsDead && harv.LastLinkedProc.IsInWorld) return harv.LastLinkedProc.Location + harv.LastLinkedProc.Trait().DeliveryOffset; if (harv.LinkedProc != null && !harv.LinkedProc.IsDead && harv.LinkedProc.IsInWorld) return harv.LinkedProc.Location + harv.LinkedProc.Trait().DeliveryOffset; return null; } } }