#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Mods.Common.Orders; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { static class PrimaryExts { public static bool IsPrimaryBuilding(this Actor a) { var pb = a.TraitOrDefault(); return pb != null && pb.IsPrimary; } } [Desc("Used together with ClassicProductionQueue.")] public class PrimaryBuildingInfo : ConditionalTraitInfo { [GrantedConditionReference] [Desc("The condition to grant to self while this is the primary building.")] public readonly string PrimaryCondition = null; [NotificationReference("Speech")] [Desc("The speech notification to play when selecting a primary building.")] public readonly string SelectionNotification = null; [Desc("List of production queues for which the primary flag should be set.", "If empty, the list given in the `Produces` property of the `Production` trait will be used.")] public readonly string[] ProductionQueues = { }; public override object Create(ActorInitializer init) { return new PrimaryBuilding(init.Self, this); } } public class PrimaryBuilding : ConditionalTrait, IIssueOrder, IResolveOrder { const string OrderID = "PrimaryProducer"; int primaryToken = Actor.InvalidConditionToken; public bool IsPrimary { get; private set; } public PrimaryBuilding(Actor self, PrimaryBuildingInfo info) : base(info) { } IEnumerable IIssueOrder.Orders { get { if (IsTraitDisabled) yield break; yield return new DeployOrderTargeter(OrderID, 1); } } Order IIssueOrder.IssueOrder(Actor self, IOrderTargeter order, in Target target, bool queued) { if (order.OrderID == OrderID) return new Order(order.OrderID, self, false); return null; } void IResolveOrder.ResolveOrder(Actor self, Order order) { var forceRallyPoint = RallyPoint.IsForceSet(order); if (order.OrderString == OrderID || forceRallyPoint) SetPrimaryProducer(self, !IsPrimary || forceRallyPoint); } public void SetPrimaryProducer(Actor self, bool isPrimary) { IsPrimary = isPrimary; if (isPrimary) { // Cancel existing primaries // TODO: THIS IS SHIT var queues = Info.ProductionQueues.Length == 0 ? self.TraitsImplementing() .Where(t => !t.IsTraitDisabled).SelectMany(pi => pi.Info.Produces) : Info.ProductionQueues; foreach (var q in queues) { foreach (var b in self.World .ActorsWithTrait() .Where(a => a.Actor != self && a.Actor.Owner == self.Owner && a.Trait.IsPrimary && a.Actor.TraitsImplementing().Where(p => !p.IsTraitDisabled).Any(pi => pi.Info.Produces.Contains(q)))) b.Trait.SetPrimaryProducer(b.Actor, false); } if (primaryToken == Actor.InvalidConditionToken) primaryToken = self.GrantCondition(Info.PrimaryCondition); Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.SelectionNotification, self.Owner.Faction.InternalName); } else if (primaryToken != Actor.InvalidConditionToken) primaryToken = self.RevokeCondition(primaryToken); } protected override void TraitEnabled(Actor self) { } protected override void TraitDisabled(Actor self) { if (IsPrimary) SetPrimaryProducer(self, !IsPrimary); } } }