#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using OpenRA.Graphics; using OpenRA.Mods.Common.Orders; using OpenRA.Mods.Common.Traits.Render; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Creates a building placement preview based on a defined sequence.")] public class SequencePlaceBuildingPreviewInfo : FootprintPlaceBuildingPreviewInfo, Requires { [SequenceReference] [Desc("Sequence name to use.")] public readonly string Sequence = "idle"; [PaletteReference(nameof(SequencePaletteIsPlayerPalette))] [Desc("Custom palette name.")] public readonly string SequencePalette = null; [Desc("Custom palette is a player palette BaseName.")] public readonly bool SequencePaletteIsPlayerPalette = true; [Desc("Footprint types to draw underneath the actor preview.")] public readonly PlaceBuildingCellType FootprintUnderPreview = PlaceBuildingCellType.Valid | PlaceBuildingCellType.LineBuild; [Desc("Footprint types to draw above the actor preview.")] public readonly PlaceBuildingCellType FootprintOverPreview = PlaceBuildingCellType.Invalid; protected override IPlaceBuildingPreview CreatePreview(WorldRenderer wr, ActorInfo ai, TypeDictionary init) { return new SequencePlaceBuildingPreviewPreview(wr, ai, this, init); } public override object Create(ActorInitializer init) { return new SequencePlaceBuildingPreview(); } } public class SequencePlaceBuildingPreview { } class SequencePlaceBuildingPreviewPreview : FootprintPlaceBuildingPreviewPreview { readonly SequencePlaceBuildingPreviewInfo info; readonly Animation preview; readonly PaletteReference palette; public SequencePlaceBuildingPreviewPreview(WorldRenderer wr, ActorInfo ai, SequencePlaceBuildingPreviewInfo info, TypeDictionary init) : base(wr, ai, info, init) { this.info = info; var ownerName = init.Get().InternalName; var faction = init.Get().Value; var rsi = ai.TraitInfo(); if (!string.IsNullOrEmpty(info.SequencePalette)) palette = wr.Palette(info.SequencePaletteIsPlayerPalette ? info.SequencePalette + ownerName : info.SequencePalette); else palette = wr.Palette(rsi.Palette ?? rsi.PlayerPalette + ownerName); preview = new Animation(wr.World, rsi.GetImage(ai, wr.World.Map.Rules.Sequences, faction)); preview.PlayRepeating(info.Sequence); } protected override void TickInner() { preview.Tick(); } protected override IEnumerable RenderInner(WorldRenderer wr, CPos topLeft, Dictionary footprint) { if (info.FootprintUnderPreview != PlaceBuildingCellType.None) foreach (var r in RenderFootprint(wr, topLeft, footprint, info.FootprintUnderPreview)) yield return r; var centerPosition = wr.World.Map.CenterOfCell(topLeft) + centerOffset; foreach (var r in preview.Render(centerPosition, WVec.Zero, 0, palette, 1.0f)) yield return r; if (info.FootprintOverPreview != PlaceBuildingCellType.None) foreach (var r in RenderFootprint(wr, topLeft, footprint, info.FootprintOverPreview)) yield return r; } } }