#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Attach this to the player actor.")] public class GrantConditionOnPrerequisiteManagerInfo : TraitInfo, Requires { public override object Create(ActorInitializer init) { return new GrantConditionOnPrerequisiteManager(init); } } public class GrantConditionOnPrerequisiteManager : ITechTreeElement { readonly Actor self; readonly Dictionary> upgradables = new Dictionary>(); readonly TechTree techTree; public GrantConditionOnPrerequisiteManager(ActorInitializer init) { self = init.Self; techTree = self.Trait(); } static string MakeKey(string[] prerequisites) { return "condition_" + string.Join("_", prerequisites.OrderBy(a => a)); } public void Register(Actor actor, GrantConditionOnPrerequisite u, string[] prerequisites) { var key = MakeKey(prerequisites); if (!upgradables.ContainsKey(key)) { upgradables.Add(key, new List<(Actor, GrantConditionOnPrerequisite)>()); techTree.Add(key, prerequisites, 0, this); } upgradables[key].Add((actor, u)); // Notify the current state u.PrerequisitesUpdated(actor, techTree.HasPrerequisites(prerequisites)); } public void Unregister(Actor actor, GrantConditionOnPrerequisite u, string[] prerequisites) { var key = MakeKey(prerequisites); var list = upgradables[key]; list.RemoveAll(x => x.Actor == actor && x.GrantConditionOnPrerequisite == u); if (!list.Any()) { upgradables.Remove(key); techTree.Remove(key); } } public void PrerequisitesAvailable(string key) { if (!upgradables.TryGetValue(key, out var list)) return; foreach (var u in list) u.GrantConditionOnPrerequisite.PrerequisitesUpdated(u.Actor, true); } public void PrerequisitesUnavailable(string key) { if (!upgradables.TryGetValue(key, out var list)) return; foreach (var u in list) u.GrantConditionOnPrerequisite.PrerequisitesUpdated(u.Actor, false); } public void PrerequisitesItemHidden(string key) { } public void PrerequisitesItemVisible(string key) { } } }