#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Linq; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits.Render { [Desc("Replaces the building animation when it accepts a cash delivery unit.")] public class WithAcceptDeliveredCashAnimationInfo : ConditionalTraitInfo, Requires { [SequenceReference] [Desc("Sequence name to use")] public readonly string Sequence = "active"; [Desc("Which sprite body to play the animation on.")] public readonly string Body = "body"; public override object Create(ActorInitializer init) { return new WithAcceptDeliveredCashAnimation(init.Self, this); } } public class WithAcceptDeliveredCashAnimation : ConditionalTrait, INotifyCashTransfer { readonly WithSpriteBody wsb; public WithAcceptDeliveredCashAnimation(Actor self, WithAcceptDeliveredCashAnimationInfo info) : base(info) { wsb = self.TraitsImplementing().Single(w => w.Info.Name == info.Body); } bool playing; void INotifyCashTransfer.OnAcceptingCash(Actor self, Actor donor) { if (IsTraitDisabled || playing) return; playing = true; wsb.PlayCustomAnimation(self, Info.Sequence, () => playing = false); } void INotifyCashTransfer.OnDeliveringCash(Actor self, Actor acceptor) { } } }