#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Linq; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits.Render { public class WithAimAnimationInfo : ConditionalTraitInfo, Requires, Requires { [Desc("Armament name")] public readonly string Armament = "primary"; [SequenceReference] [FieldLoader.Require] [Desc("Displayed while targeting.")] public readonly string Sequence = null; [Desc("Which sprite body to modify.")] public readonly string Body = "body"; public override object Create(ActorInitializer init) { return new WithAimAnimation(init, this); } public override void RulesetLoaded(Ruleset rules, ActorInfo ai) { var match = ai.TraitInfos().SingleOrDefault(w => w.Name == Body); if (match == null) throw new YamlException("WithAimAnimation needs exactly one sprite body with matching name."); base.RulesetLoaded(rules, ai); } } public class WithAimAnimation : ConditionalTrait, INotifyAiming { readonly AttackBase attack; readonly WithSpriteBody wsb; public WithAimAnimation(ActorInitializer init, WithAimAnimationInfo info) : base(info) { attack = init.Self.Trait(); wsb = init.Self.TraitsImplementing().First(w => w.Info.Name == Info.Body); } protected void UpdateSequence() { var seq = !IsTraitDisabled && attack.IsAiming ? Info.Sequence : wsb.Info.Sequence; wsb.DefaultAnimation.ReplaceAnim(seq); } void INotifyAiming.StartedAiming(Actor self, AttackBase ab) { UpdateSequence(); } void INotifyAiming.StoppedAiming(Actor self, AttackBase ab) { UpdateSequence(); } protected override void TraitEnabled(Actor self) { UpdateSequence(); } protected override void TraitDisabled(Actor self) { UpdateSequence(); } } }