#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common.Graphics; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits.Render { [Desc("Displays a text overlay relative to the selection box.")] public class WithTextDecorationInfo : WithDecorationBaseInfo { [Translate] [FieldLoader.Require] public readonly string Text = null; public readonly string Font = "TinyBold"; [Desc("Display in this color when not using the player color.")] public readonly Color Color = Color.White; [Desc("Use the player color of the current owner.")] public readonly bool UsePlayerColor = false; public override object Create(ActorInitializer init) { return new WithTextDecoration(init.Self, this); } public override void RulesetLoaded(Ruleset rules, ActorInfo ai) { if (!Game.ModData.Manifest.Get().FontList.ContainsKey(Font)) throw new YamlException("Font '{0}' is not listed in the mod.yaml's Fonts section".F(Font)); base.RulesetLoaded(rules, ai); } } public class WithTextDecoration : WithDecorationBase, INotifyOwnerChanged { readonly SpriteFont font; Color color; public WithTextDecoration(Actor self, WithTextDecorationInfo info) : base(self, info) { font = Game.Renderer.Fonts[info.Font]; color = info.UsePlayerColor ? self.Owner.Color : info.Color; } protected override IEnumerable RenderDecoration(Actor self, WorldRenderer wr, int2 screenPos) { if (IsTraitDisabled || self.IsDead || !self.IsInWorld || !ShouldRender(self)) return Enumerable.Empty(); var size = font.Measure(Info.Text); return new IRenderable[] { new UITextRenderable(font, self.CenterPosition, screenPos - size / 2, 0, color, Info.Text) }; } void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { if (Info.UsePlayerColor) color = newOwner.Color; } } }