V2RL: Inherits: ^Vehicle Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Vehicle BuildPaletteOrder: 230 Prerequisites: dome, ~vehicles.soviet, ~techlevel.medium Description: Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft Valued: Cost: 900 Tooltip: Name: V2 Rocket Launcher UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 20000 Armor: Type: Light Mobile: Speed: 85 RevealsShroud: MinRange: 4c0 Range: 5c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 4c0 Armament: Weapon: SCUD ReloadingCondition: reloading AutoTarget: ScanRadius: 10 AttackFrontal: TargetFrozenActors: True ForceFireIgnoresActors: True WithFacingSpriteBody: RequiresCondition: !reloading Name: loaded WithFacingSpriteBody@EMPTY: RequiresCondition: reloading Sequence: empty-idle Name: reloading Explodes: Weapon: V2Explode ProducibleWithLevel: Prerequisites: vehicles.upgraded Selectable: DecorationBounds: 28,28 1TNK: Inherits: ^TrackedVehicle Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Vehicle BuildPaletteOrder: 120 Prerequisites: ~vehicles.allies, ~techlevel.low Description: Fast tank, good for scouting.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft Valued: Cost: 700 Tooltip: Name: Light Tank GenericName: Tank UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 22000 Armor: Type: Heavy Mobile: Speed: 118 RevealsShroud: MinRange: 4c0 Range: 5c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 4c0 Turreted: TurnSpeed: 28 Armament: Weapon: 25mm Recoil: 85 RecoilRecovery: 25 LocalOffset: 768,0,90 MuzzleSequence: muzzle AttackTurreted: WithMuzzleOverlay: WithSpriteTurret: SpawnActorOnDeath: Actor: 1TNK.Husk ProducibleWithLevel: Prerequisites: vehicles.upgraded 2TNK: Inherits: ^TrackedVehicle Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Vehicle BuildPaletteOrder: 220 Prerequisites: fix, ~vehicles.allies, ~techlevel.medium Description: Allied Main Battle Tank.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft Valued: Cost: 850 Tooltip: Name: Medium Tank GenericName: Tank UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 45000 Armor: Type: Heavy Mobile: Speed: 85 RevealsShroud: MinRange: 4c0 Range: 6c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 4c0 Turreted: TurnSpeed: 20 Armament: Weapon: 90mm Recoil: 128 RecoilRecovery: 38 LocalOffset: 720,0,80 MuzzleSequence: muzzle AttackTurreted: WithMuzzleOverlay: WithSpriteTurret: SpawnActorOnDeath: Actor: 2TNK.Husk ProducibleWithLevel: Prerequisites: vehicles.upgraded Selectable: DecorationBounds: 28,28 3TNK: Inherits: ^TrackedVehicle Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Vehicle BuildPaletteOrder: 220 Prerequisites: fix, ~vehicles.soviet, ~techlevel.medium Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Vehicles\n Weak vs Infantry, Aircraft Valued: Cost: 1150 Tooltip: Name: Heavy Tank GenericName: Tank UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 60000 Armor: Type: Heavy Mobile: Speed: 71 RevealsShroud: MinRange: 4c0 Range: 6c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 4c0 Turreted: TurnSpeed: 20 Armament: Weapon: 105mm Recoil: 128 RecoilRecovery: 38 LocalOffset: 768,85,90, 768,-85,90 MuzzleSequence: muzzle AttackTurreted: WithMuzzleOverlay: WithSpriteTurret: SpawnActorOnDeath: Actor: 3TNK.Husk ProducibleWithLevel: Prerequisites: vehicles.upgraded Selectable: DecorationBounds: 28,28 4TNK: Inherits: ^TrackedVehicle Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Buildable: Queue: Vehicle BuildPaletteOrder: 320 Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high Description: Big and slow tank, with anti-air capability.\nCan crush concrete walls.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing Valued: Cost: 2000 Tooltip: Name: Mammoth Tank GenericName: Tank UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 90000 Armor: Type: Heavy Mobile: Speed: 50 Locomotor: heavytracked RevealsShroud: MinRange: 4c0 Range: 6c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 4c0 Turreted: TurnSpeed: 8 Armament@PRIMARY: Weapon: 120mm LocalOffset: 900,180,340, 900,-180,340 Recoil: 171 RecoilRecovery: 30 MuzzleSequence: muzzle Armament@SECONDARY: Name: secondary Weapon: MammothTusk LocalOffset: -85,384,340, -85,-384,340 LocalYaw: -100,100 Recoil: 43 MuzzleSequence: muzzle AttackTurreted: WithMuzzleOverlay: WithSpriteTurret: SpawnActorOnDeath: Actor: 4TNK.Husk ChangesHealth: Step: 100 Delay: 3 StartIfBelow: 50 DamageCooldown: 150 ProducibleWithLevel: Prerequisites: vehicles.upgraded Selectable: DecorationBounds: 44,38,0,-4 ARTY: Inherits: ^TrackedVehicle Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Vehicle BuildPaletteOrder: 230 Prerequisites: dome, ~vehicles.allies, ~techlevel.medium Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft Valued: Cost: 850 Tooltip: Name: Artillery UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 10000 Armor: Type: Light Mobile: TurnSpeed: 8 Speed: 85 Locomotor: lighttracked RevealsShroud: MinRange: 4c0 Range: 5c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 4c0 Armament: Weapon: 155mm LocalOffset: 624,0,208 MuzzleSequence: muzzle AttackFrontal: TargetFrozenActors: True ForceFireIgnoresActors: True WithMuzzleOverlay: Explodes: Weapon: ArtilleryExplode EmptyWeapon: UnitExplodeSmall LoadedChance: 75 ProducibleWithLevel: Prerequisites: vehicles.upgraded HARV: Inherits: ^Vehicle Inherits@selection: ^SelectableEconomicUnit Buildable: Queue: Vehicle BuildPaletteOrder: 110 Prerequisites: proc, ~techlevel.infonly Description: Collects Ore and Gems for processing.\n Unarmed Valued: Cost: 1100 Tooltip: Name: Ore Truck GenericName: Harvester Selectable: DecorationBounds: 42,42 Harvester: Capacity: 20 Resources: Ore,Gems BaleUnloadDelay: 1 SearchFromProcRadius: 15 SearchFromHarvesterRadius: 8 HarvestFacings: 8 EmptyCondition: no-ore Health: HP: 60000 Armor: Type: Heavy Mobile: Speed: 85 Locomotor: heavywheeled RevealsShroud: Range: 4c0 WithHarvestAnimation: WithDockingAnimation: GpsDot: String: Harvester SpawnActorOnDeath: Actor: HARV.EmptyHusk HarvesterHuskModifier: FullHuskActor: HARV.FullHusk FullnessThreshold: 50 ChangesHealth: Step: 100 Delay: 25 StartIfBelow: 50 DamageCooldown: 500 Explodes: RequiresCondition: !no-ore Weapon: OreExplosion WithHarvesterSpriteBody: ImageByFullness: harvempty, harvhalf, harv -WithFacingSpriteBody: WithHarvesterPipsDecoration: Position: BottomLeft Margin: 4, 3 RequiresSelection: true PipCount: 7 ResourceSequences: Ore: pip-yellow Gems: pip-red MCV: Inherits: ^Vehicle Inherits@selection: ^SelectableSupportUnit Buildable: Queue: Vehicle BuildPaletteOrder: 210 Prerequisites: fix, ~techlevel.medium BuildDurationModifier: 50 Description: Deploys into another Construction Yard.\n Unarmed Valued: Cost: 2000 Tooltip: Name: Mobile Construction Vehicle Selectable: DecorationBounds: 42,42 Health: HP: 60000 Armor: Type: Light Mobile: Speed: 71 Locomotor: heavywheeled RevealsShroud: Range: 4c0 Transforms: IntoActor: fact Offset: -1,-1 Facing: 384 TransformSounds: placbldg.aud, build5.aud NoTransformNotification: BuildingCannotPlaceAudio MustBeDestroyed: RequiredForShortGame: true BaseBuilding: SpawnActorOnDeath: Actor: MCV.Husk TransferTimedExternalConditionOnTransform: Condition: invulnerability JEEP: Inherits: ^Vehicle Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Inherits@CARGOPIPS: ^CargoPips Buildable: Queue: Vehicle BuildPaletteOrder: 130 Prerequisites: ~vehicles.allies, ~techlevel.low Description: Fast scout & anti-infantry vehicle.\nCan carry one infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft Valued: Cost: 500 Tooltip: Name: Ranger UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 15000 Armor: Type: Light Mobile: TurnSpeed: 40 Speed: 170 PauseOnCondition: notmobile || being-captured RevealsShroud: MinRange: 4c0 Range: 8c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 4c0 Turreted: TurnSpeed: 40 Offset: 0,0,128 Armament: Weapon: M60mg MuzzleSequence: muzzle LocalOffset: 128,0,43 AttackTurreted: WithMuzzleOverlay: WithSpriteTurret: Cargo: Types: Infantry MaxWeight: 1 LoadingCondition: notmobile ProducibleWithLevel: Prerequisites: vehicles.upgraded APC: Inherits: ^TrackedVehicle Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Inherits@CARGOPIPS: ^CargoPips Buildable: Queue: Vehicle BuildPaletteOrder: 120 Prerequisites: ~vehicles.soviet, ~techlevel.low Description: Tough infantry transport.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft Valued: Cost: 850 Tooltip: Name: Armored Personnel Carrier UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 35000 Armor: Type: Heavy Mobile: Speed: 142 PauseOnCondition: notmobile || being-captured RevealsShroud: MinRange: 4c0 Range: 5c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 4c0 Armament: Weapon: M60mg LocalOffset: 85,0,171 MuzzleSequence: muzzle AttackFrontal: WithMuzzleOverlay: Cargo: Types: Infantry MaxWeight: 5 LoadingCondition: notmobile ProducibleWithLevel: Prerequisites: vehicles.upgraded MNLY: Inherits: ^TrackedVehicle Inherits@selection: ^SelectableSupportUnit Buildable: Queue: Vehicle BuildPaletteOrder: 310 Prerequisites: fix, ~techlevel.medium Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed Valued: Cost: 800 Tooltip: Name: Minelayer UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 30000 Armor: Type: Heavy Mobile: Speed: 128 RevealsShroud: MinRange: 4c0 Range: 5c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 4c0 Minelayer: Mine: MINV TileUnknownName: build-valid MineImmune: AmmoPool: Ammo: 5 RearmSound: minelay1.aud DetectCloaked: Range: 5c0 CloakTypes: Mine RenderDetectionCircle: Explodes: Weapon: ATMine RenderSprites: Image: MNLY Rearmable: RearmActors: fix Targetable: TargetTypes: GroundActor, Vehicle, Mine WithAmmoPipsDecoration: Position: BottomLeft Margin: 4, 3 RequiresSelection: true TRUK: Inherits: ^Vehicle Inherits@selection: ^SelectableSupportUnit Buildable: Queue: Vehicle BuildPaletteOrder: 410 Prerequisites: ~techlevel.low Description: Transports cash to other players.\n Unarmed Valued: Cost: 500 Tooltip: Name: Supply Truck Health: HP: 11000 Armor: Type: Light Mobile: Speed: 128 RevealsShroud: Range: 4c0 DeliversCash: Payload: 500 PlayerExperience: 50 SpawnActorOnDeath: Actor: moneycrate MGG: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 330 Prerequisites: atek, ~vehicles.england, ~techlevel.high Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed Valued: Cost: 1000 Tooltip: Name: Mobile Gap Generator UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 22000 Armor: Type: Heavy Mobile: Speed: 85 WithIdleOverlay@SPINNER: Offset: -299,0,171 Sequence: spinner RevealsShroud: MinRange: 4c0 Range: 6c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 4c0 CreatesShroud: Range: 6c0 RenderShroudCircle: SpawnActorOnDeath: Actor: MGG.Husk MRJ: Inherits: ^Vehicle Valued: Cost: 1000 Tooltip: Name: Mobile Radar Jammer UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Vehicle BuildPaletteOrder: 320 Prerequisites: atek, ~vehicles.allies, ~techlevel.high Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\n Unarmed Health: HP: 22000 Armor: Type: Heavy Mobile: Speed: 85 RevealsShroud: Range: 7c0 WithIdleOverlay@SPINNER: Sequence: spinner Offset: -256,0,256 ProximityExternalCondition@JAMMER: Range: 18c0 ValidStances: Enemy, Neutral Condition: jammed WithRangeCircle@JAMMER: Type: jammer Range: 18c0 Color: 0000FF80 JamsMissiles: Range: 5c0 DeflectionStances: Neutral, Enemy RenderJammerCircle: TTNK: Inherits: ^TrackedVehicle Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Vehicle BuildPaletteOrder: 330 Prerequisites: tsla, stek, ~vehicles.russia, ~techlevel.high Description: Tank with mounted Tesla coil.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft Valued: Cost: 1350 Tooltip: Name: Tesla Tank GenericName: Tank UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 40000 Armor: Type: Light Mobile: Speed: 99 RevealsShroud: MinRange: 6c0 Range: 7c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 6c0 Armament: Weapon: TTankZap LocalOffset: 0,0,213 AttackTurreted: Turreted: WithIdleOverlay@SPINNER: Sequence: spinner ProducibleWithLevel: Prerequisites: vehicles.upgraded Selectable: DecorationBounds: 30,30 FTRK: Inherits: ^Vehicle Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Buildable: Queue: Vehicle BuildPaletteOrder: 130 Prerequisites: ~vehicles.soviet, ~techlevel.low Description: Mobile unit with mounted Flak cannon.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Tanks Valued: Cost: 600 Tooltip: Name: Mobile Flak UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 15000 Armor: Type: Light Mobile: TurnSpeed: 40 Speed: 118 RevealsShroud: MinRange: 4c0 Range: 6c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 4c0 Turreted: TurnSpeed: 40 Offset: -298,0,298 Armament@AA: Weapon: FLAK-23-AA Recoil: 85 LocalOffset: 512,0,192 MuzzleSequence: muzzle Armament@AG: Weapon: FLAK-23-AG Recoil: 85 LocalOffset: 512,0,192 MuzzleSequence: muzzle AttackTurreted: WithMuzzleOverlay: WithSpriteTurret: ProducibleWithLevel: Prerequisites: vehicles.upgraded Selectable: DecorationBounds: 28,28 DTRK: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 330 Prerequisites: stek, ~vehicles.ukraine, ~techlevel.high Description: Truck with actively armed nuclear\nexplosives. Has very weak armor. Valued: Cost: 2500 Tooltip: Name: Demolition Truck UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 5000 Armor: Type: Light Mobile: Speed: 85 RevealsShroud: Range: 4c0 Explodes: Weapon: MiniNuke EmptyWeapon: MiniNuke DamageSource: Killer AttackFrontal: FacingTolerance: 128 Armament@PRIMARY: Weapon: DemoTruckTargeting GrantConditionOnAttack: Condition: triggered GrantConditionOnDeploy: DeployedCondition: triggered -DamageMultiplier@IRONCURTAIN: KillsSelf: RequiresCondition: invulnerability || triggered Chronoshiftable: ExplodeInstead: true CTNK: Inherits: ^Vehicle Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Vehicle BuildPaletteOrder: 330 Prerequisites: atek, ~vehicles.germany, ~techlevel.high Description: Armed with anti-ground missiles.\nTeleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport Valued: Cost: 1350 Tooltip: Name: Chrono Tank GenericName: Tank UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 40000 Armor: Type: Light Mobile: Speed: 96 Locomotor: heavywheeled RevealsShroud: MinRange: 4c0 Range: 6c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 4c0 Armament@PRIMARY: Weapon: APTusk LocalOffset: -160,-276,232 LocalYaw: 60 Armament@SECONDARY: Weapon: APTusk LocalOffset: -160,276,232 LocalYaw: -60 AttackFrontal: PortableChrono: ChargeDelay: 250 ProducibleWithLevel: Prerequisites: vehicles.upgraded Selectable: DecorationBounds: 30,30 QTNK: Inherits: ^TrackedVehicle Buildable: Queue: Vehicle BuildPaletteOrder: 420 Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high Description: Deals seismic damage to nearby vehicles\nand structures.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft Valued: Cost: 2000 Tooltip: Name: MAD Tank GenericName: Tank UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 90000 Armor: Type: Heavy Mobile: RequiresCondition: !deployed PauseOnCondition: being-captured Speed: 56 Chronoshiftable: RequiresCondition: !deployed && !being-captured RevealsShroud: MinRange: 4c0 Range: 6c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 4c0 MadTank: DeployedCondition: deployed WithRangeCircle: Color: FFFF0080 Range: 7c0 Targetable: TargetTypes: GroundActor, MADTank, Vehicle Selectable: DecorationBounds: 44,38,0,-4 STNK: Inherits: ^Vehicle Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Inherits@CARGOPIPS: ^CargoPips Buildable: Queue: Vehicle BuildPaletteOrder: 330 Prerequisites: atek, ~vehicles.france, ~techlevel.high Description: Lightly armored infantry transport which\ncan cloak. Armed with anti-ground missiles.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft Valued: Cost: 1000 Tooltip: Name: Phase Transport UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 35000 Armor: Type: Light Mobile: Speed: 142 Locomotor: heavywheeled PauseOnCondition: notmobile || being-captured RevealsShroud: MinRange: 4c0 Range: 7c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 4c0 AutoTarget: InitialStance: HoldFire InitialStanceAI: ReturnFire Armament: Weapon: APTusk.stnk LocalOffset: 192,0,176 Turreted: TurnSpeed: 20 AttackTurreted: WithSpriteTurret: Cargo: Types: Infantry MaxWeight: 5 LoadingCondition: notmobile Cloak: InitialDelay: 125 CloakDelay: 175 CloakSound: appear1.aud UncloakSound: appear1.aud IsPlayerPalette: true PauseOnCondition: cloak-force-disabled UncloakOn: Attack, Heal, Dock GrantConditionOnDamageState@UNCLOAK: Condition: cloak-force-disabled ValidDamageStates: Critical -MustBeDestroyed: ProducibleWithLevel: Prerequisites: vehicles.upgraded