#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System; using System.Drawing; using System.Drawing.Imaging; using System.Linq; using OpenRA.FileFormats; using OpenRA.Traits; namespace OpenRA.Graphics { public class Minimap { public static Bitmap TerrainBitmap(Map map) { var tileset = Rules.TileSets[map.Tileset]; var size = Util.NextPowerOf2(Math.Max(map.Width, map.Height)); Bitmap terrain = new Bitmap(size, size); var bitmapData = terrain.LockBits(new Rectangle(0, 0, terrain.Width, terrain.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); unsafe { int* c = (int*)bitmapData.Scan0; for (var x = 0; x < map.Width; x++) for (var y = 0; y < map.Height; y++) { var mapX = x + map.TopLeft.X; var mapY = y + map.TopLeft.Y; var type = tileset.GetTerrainType(map.MapTiles[mapX, mapY]); *(c + (y * bitmapData.Stride >> 2) + x) = tileset.Terrain[type].Color.ToArgb(); } } terrain.UnlockBits(bitmapData); return terrain; } // Add the static resources defined in the map; if the map lives // in a world use AddCustomTerrain instead public static Bitmap AddStaticResources(Map map, Bitmap terrainBitmap) { Bitmap terrain = new Bitmap(terrainBitmap); var tileset = Rules.TileSets[map.Tileset]; var bitmapData = terrain.LockBits(new Rectangle(0, 0, terrain.Width, terrain.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); unsafe { int* c = (int*)bitmapData.Scan0; for (var x = 0; x < map.Width; x++) for (var y = 0; y < map.Height; y++) { var mapX = x + map.TopLeft.X; var mapY = y + map.TopLeft.Y; if (map.MapResources[mapX, mapY].type == 0) continue; var res = Rules.Info["world"].Traits.WithInterface() .Where(t => t.ResourceType == map.MapResources[mapX, mapY].type) .Select(t => t.TerrainType).FirstOrDefault(); if (res == null) continue; *(c + (y * bitmapData.Stride >> 2) + x) = tileset.Terrain[res].Color.ToArgb(); } } terrain.UnlockBits(bitmapData); return terrain; } public static Bitmap CustomTerrainBitmap(World world) { var map = world.Map; var size = Util.NextPowerOf2(Math.Max(map.Width, map.Height)); Bitmap bitmap = new Bitmap(size, size); var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); unsafe { int* c = (int*)bitmapData.Scan0; for (var x = 0; x < map.Width; x++) for (var y = 0; y < map.Height; y++) { var mapX = x + map.TopLeft.X; var mapY = y + map.TopLeft.Y; var custom = map.CustomTerrain[mapX,mapY]; if (custom == null) continue; *(c + (y * bitmapData.Stride >> 2) + x) = world.TileSet.Terrain[custom].Color.ToArgb(); } } bitmap.UnlockBits(bitmapData); return bitmap; } public static Bitmap ActorsBitmap(World world) { var map = world.Map; var size = Util.NextPowerOf2(Math.Max(map.Width, map.Height)); Bitmap bitmap = new Bitmap(size, size); var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); unsafe { int* c = (int*)bitmapData.Scan0; foreach (var t in world.Queries.WithTraitMultiple()) { if (!t.Actor.IsVisible()) continue; var color = t.Trait.RadarSignatureColor(t.Actor); foreach (var cell in t.Trait.RadarSignatureCells(t.Actor)) if (world.Map.IsInMap(cell)) *(c + ((cell.Y - world.Map.TopLeft.Y) * bitmapData.Stride >> 2) + cell.X - world.Map.TopLeft.X) = color.ToArgb(); } } bitmap.UnlockBits(bitmapData); return bitmap; } public static Bitmap ShroudBitmap(World world) { var map = world.Map; var size = Util.NextPowerOf2(Math.Max(map.Width, map.Height)); Bitmap bitmap = new Bitmap(size, size); var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); var shroud = Color.Black.ToArgb(); var fog = Color.FromArgb(128, Color.Black).ToArgb(); unsafe { int* c = (int*)bitmapData.Scan0; for (var x = 0; x < map.Width; x++) for (var y = 0; y < map.Height; y++) { var mapX = x + map.TopLeft.X; var mapY = y + map.TopLeft.Y; if (!world.LocalPlayer.Shroud.IsExplored(mapX, mapY)) *(c + (y * bitmapData.Stride >> 2) + x) = shroud; else if (!world.LocalPlayer.Shroud.IsVisible(mapX,mapY)) *(c + (y * bitmapData.Stride >> 2) + x) = fog; } } bitmap.UnlockBits(bitmapData); return bitmap; } public static Bitmap RenderMapPreview(Map map) { Bitmap terrain = TerrainBitmap(map); return AddStaticResources(map, terrain); } } }