#region Copyright & License Information /* * Copyright 2007-2021 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Runtime.InteropServices; namespace OpenRA.Graphics { [StructLayout(LayoutKind.Sequential)] public readonly struct Vertex { // 3d position public readonly float X, Y, Z; // Primary and secondary texture coordinates or RGBA color public readonly float S, T, U, V; // Palette and channel flags public readonly float P, C; // Color tint public readonly float R, G, B, A; public Vertex(in float3 xyz, float s, float t, float u, float v, float p, float c) : this(xyz.X, xyz.Y, xyz.Z, s, t, u, v, p, c, float3.Ones, 1f) { } public Vertex(in float3 xyz, float s, float t, float u, float v, float p, float c, in float3 tint, float a) : this(xyz.X, xyz.Y, xyz.Z, s, t, u, v, p, c, tint.X, tint.Y, tint.Z, a) { } public Vertex(float x, float y, float z, float s, float t, float u, float v, float p, float c, in float3 tint, float a) : this(x, y, z, s, t, u, v, p, c, tint.X, tint.Y, tint.Z, a) { } public Vertex(float x, float y, float z, float s, float t, float u, float v, float p, float c, float r, float g, float b, float a) { X = x; Y = y; Z = z; S = s; T = t; U = u; V = v; P = p; C = c; R = r; G = g; B = b; A = a; } } }