#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using OpenRA.Effects; using OpenRA.GameRules; using OpenRA.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.RA.Effects { class LaserZapInfo : IProjectileInfo { public readonly int BeamRadius = 1; public readonly int BeamDuration = 10; public readonly bool UsePlayerColor = false; public readonly string Explosion = "laserfire"; public IEffect Create(ProjectileArgs args) { Color c = UsePlayerColor ? args.firedBy.Owner.ColorRamp.GetColor(0) : Color.Red; return new LaserZap(args, BeamRadius, c, BeamDuration, Explosion); } } class LaserZap : IEffect { ProjectileArgs args; readonly int radius; int ticks = 0; int beamTicks; // Duration of beam Color color; bool doneDamage = false; Animation explosion; public LaserZap(ProjectileArgs args, int radius, Color color, int beamTicks, string explosion) { this.args = args; this.color = color; this.radius = radius; this.beamTicks = beamTicks; this.explosion = new Animation(explosion); } public void Tick(World world) { // Beam tracks target if (args.target.IsValid) args.dest = args.target.CenterLocation; if (!doneDamage) { explosion.PlayThen("idle", () => world.AddFrameEndTask(w => w.Remove(this))); Combat.DoImpacts(args); doneDamage = true; } ++ticks; explosion.Tick(); } public IEnumerable Render() { yield return new Renderable(explosion.Image, args.dest - .5f * explosion.Image.size, "effect", (int)args.dest.Y); if (ticks >= beamTicks) yield break; Color rc = Color.FromArgb((beamTicks-ticks)*255/beamTicks, color); float2 unit = 1.0f/(args.src - args.dest).Length*(args.src - args.dest).ToFloat2(); float2 norm = new float2(-unit.Y, unit.X); for (int i = -radius; i < radius; i++) Game.Renderer.LineRenderer.DrawLine(args.src + i * norm, args.dest + i * norm, rc, rc); } } }