#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using OpenRA.Mods.RA.Activities; using OpenRA.Mods.RA.Render; using OpenRA.Traits; namespace OpenRA.Mods.RA { [Desc("Charges up before being able to attack.")] class AttackChargeInfo : AttackOmniInfo { [Desc("How many charges this actor has to attack with, once charged.")] public readonly int MaxCharges = 1; [Desc("Reload time for all charges (in ticks).")] public readonly int ReloadTime = 120; [Desc("Delay for initial charge attack (in ticks).")] public readonly int InitialChargeDelay = 22; [Desc("Delay between charge attacks (in ticks).")] public readonly int ChargeDelay = 3; public override object Create(ActorInitializer init) { return new AttackCharge(init.self, this); } } class AttackCharge : AttackOmni, ITick, INotifyAttack, ISync { readonly AttackChargeInfo info; [Sync] int charges; [Sync] int timeToRecharge; public AttackCharge(Actor self, AttackChargeInfo info) : base(self, info) { this.info = info; charges = info.MaxCharges; } public void Tick(Actor self) { if (--timeToRecharge <= 0) charges = info.MaxCharges; } protected override bool CanAttack(Actor self, Target target) { if (!IsReachableTarget(target, true)) return false; return base.CanAttack(self, target); } public void Attacking(Actor self, Target target, Armament a, Barrel barrel) { --charges; timeToRecharge = info.ReloadTime; } public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove) { return new ChargeAttack(this, newTarget); } public override void ResolveOrder(Actor self, Order order) { base.ResolveOrder(self, order); if (order.OrderString == "Stop") self.CancelActivity(); } class ChargeAttack : Activity { readonly AttackCharge attack; readonly Target target; public ChargeAttack(AttackCharge attack, Target target) { this.attack = attack; this.target = target; } public override Activity Tick(Actor self) { if (IsCanceled || !attack.CanAttack(self, target)) return NextActivity; if (attack.charges == 0) return this; self.Trait().PlayCharge(self); return Util.SequenceActivities(new Wait(attack.info.InitialChargeDelay), new ChargeFire(attack, target), this); } } class ChargeFire : Activity { readonly AttackCharge attack; readonly Target target; public ChargeFire(AttackCharge attack, Target target) { this.attack = attack; this.target = target; } public override Activity Tick(Actor self) { if (IsCanceled || !attack.CanAttack(self, target)) return NextActivity; if (attack.charges == 0) return NextActivity; attack.DoAttack(self, target); return Util.SequenceActivities(new Wait(attack.info.ChargeDelay), this); } } } }